Strixhaven: School of Mages

Charge Through

Charge Through {G}

Instant
Target creature gains trample until end of turn.
Draw a card.
"What a move! Lorehold gets caught flat-footed, and Witherbloom barrels ahead."
—Cremik, Mage Tower commentator
Containment Breach

Containment Breach {2}{G}

Sorcery - Lesson
Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
For pestkeepers, there's no sound more disheartening than breaking glass.
Devouring Tendrils

Devouring Tendrils {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
Witherbloom spells often take on the appearance—and personality—of their components.
Dragonsguard Elite

Dragonsguard Elite {1}{G}

Creature - Human Druid
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature.
{4}{G}{G}: Double the number of +1/+1 counters on this creature.
"The Founder Dragons brought the Blood Age to an end. It is an honor to serve them."
2/2
Ecological Appreciation

Ecological Appreciation {X}{2}{G}

Sorcery
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Emergent Sequence

Emergent Sequence {1}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Exponential Growth

Exponential Growth {X}{X}{G}{G}

Sorcery
Until end of turn, double target creature's power X times.
Most Quandrix students fundamentally disagree with the concept of "enough."
Field Trip

Field Trip {2}{G}

Sorcery
Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
Learn.
Fortifying Draught

Fortifying Draught {G}

Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
"If a seedling can push through solid stone, there's no limit to what I could do."
Gnarled Professor

Gnarled Professor {2}{G}{G}

Creature - Treefolk Druid
Trample
When this creature enters, learn.
"Class is in season."
5/4
Honor Troll

Honor Troll {2}{G}

Creature - Troll Druid
Vigilance
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+1 as long as you have 25 or more life.
First in his clan to attend Strixhaven, and now first in his class.
2/3
Karok Wrangler

Karok Wrangler {4}{G}

Creature - Elf Druid
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.
"She showed up to class on a what?"
—Valentin, Witherbloom Dean
3/3
Leyline Invocation

Leyline Invocation {5}{G}

Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
"Do you still believe my work is nothing but dry, boring equations?"
—Cairu, Quandrix mage-student
Mage Duel

Mage Duel {2}{G}

Sorcery
This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn.
Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control.
"Remember the rules. No spells to the face!"
Master Symmetrist

Master Symmetrist {2}{G}{G}

Creature - Rhino Druid
Reach
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
Tondo lost his very first duel and has spent his entire life trying to get even.
4/4
Related card: Loose in the Park
Overgrown Arch

Overgrown Arch {1}{G}

Creature - Plant Wall
Defender
{T}: You gain 1 life.
{2}, Sacrifice this creature: Learn.
0/4
Professor of Zoomancy

Professor of Zoomancy {3}{G}

Creature - Bear Druid
When this creature enters, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
She's brilliant, if a bit overbearing.
4/3
Reckless Amplimancer

Reckless Amplimancer {1}{G}

Creature - Elf Druid
{4}{G}: Double this creature's power and toughness until end of turn.
"Linear growth? What am I, a first-year?"
2/2
Scurrid Colony

Scurrid Colony {1}{G}

Creature - Squirrel
Reach
This creature gets +2/+2 as long as you control eight or more lands.
Scurrid teeth evolved to crack open nuts, but they work just as well for crushing bones if the nest is threatened.
2/2
Related cards: Garruk, Wrath of the Wilds • Hinterland Chef
Spined Karok

Spined Karok {2}{G}

Creature - Crocodile
"The bogs are deeper than you realize. Most of the space beneath the surface is taken up by these enormous karoks. You might think your feet are touching the bottom. They're probably not."
—Gyome, Witherbloom chef
2/4
Springmane Cervin

Springmane Cervin {2}{G}

Creature - Elk
When this creature enters, you gain 2 life.
Cervins feed on the mana-rich plants around the star arches, imbuing their bodies with extraordinary grace and vitality.
3/2
Tangletrap

Tangletrap {1}{G}

Instant
Choose one —
• Tangletrap deals 5 damage to target creature with flying.
• Destroy target artifact.
"It's like that old saying: what goes up . . . feeds the arboretum."
—Lisette, Witherbloom dean
Verdant Mastery

Verdant Mastery {5}{G}

Sorcery
You may pay {3}{G} rather than pay this spell's mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Augmenter Pugilist
Echoing Equation

Augmenter Pugilist {1}{G}{G}

Creature - Troll Druid
Trample
As long as you control eight or more lands, this creature gets +5/+5.
"Hold still. I have a theory about what's going to happen to your face."
3/3
Card has other part: Echoing Equation
Echoing Equation
Augmenter Pugilist

Echoing Equation {3}{U}{U}

Sorcery
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
"Any good experiment is repeatable."
Card has other part: Augmenter Pugilist