Strixhaven: School of Mages

Lorehold Apprentice

Lorehold Apprentice {R}{W}

Creature - Human Cleric
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent."
Ancient footfalls echo in her head, their timeless rhythm guiding the present.
2/2
Lorehold Command

Lorehold Command {3}{R}{W}

Instant
Choose two —
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
Lorehold Excavation

Lorehold Excavation {R}{W}

Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent.
{5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Lorehold Pledgemage

Lorehold Pledgemage {1}{R/W}{R/W}

Creature - Kor Shaman
First strike
Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn.
"The weight of history can empower you or it can crush you. It's your choice."
2/2
Maelstrom Muse

Maelstrom Muse {1}{U}{U/R}{R}

Creature - Djinn Wizard
Flying
Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.
She's an inspiration to everyone, even herself.
2/4
Related card: Maelstrom Muse (Alchemy)
Magma Opus

Magma Opus {6}{U}{R}

Instant
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
{U/R}{U/R}, Discard Magma Opus: Create a Treasure token.
Make Your Mark

Make Your Mark {R/W}

Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Those who do learn from history may still choose to repeat it.
Manifestation Sage

Manifestation Sage {G/U}{G/U}{G/U}{G/U}

Creature - Human Wizard
When Manifestation Sage enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
The first thing a Quandrix mage learns is the laws of metaphysics. The second thing is how to break them.
2/2
Moldering Karok

Moldering Karok {2}{B}{G}

Creature - Zombie Crocodile
Trample, lifelink
Necroluminescence is common among the undead creatures of Sedgemoor, giving the midnight swamp an eerie glow. It's comforting—from a distance.
3/3
Mortality Spear

Mortality Spear {2}{B}{G}

Instant
This spell costs {2} less to cast if you gained life this turn.
Destroy target nonland permanent.
"Death is my life's work."
Needlethorn Drake

Needlethorn Drake {G}{U}

Creature - Drake
Flying, deathtouch
As they learn to fly, young drakes have a tendency to accidentally impale trees, cliffs, and unsuspecting students.
1/1
Oggyar Battle-Seer

Oggyar Battle-Seer {3}{U}{R}

Creature - Ogre Shaman
Haste
{T}: Scry 1.
"May Ganathog bless us with bloody visions of glory restored!"
3/4
Owlin Shieldmage

Owlin Shieldmage {3}{W}{B}

Creature - Bird Warlock
Flying
Ward—Pay 3 life.
"Aim higher next time."
3/3
Pest Summoning

Pest Summoning {1}{B/G}{B/G}

Sorcery - Lesson
Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
"Step 1: Put the pests in mud.
"Step 2: Wait."
—Gyome's Guide to Pest Breeding
Practical Research

Practical Research {3}{U}{R}

Instant
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
The twins each researched spells to defeat Extus in their own way. Will hit the library. Rowan hit everything else.
Prismari Apprentice

Prismari Apprentice {U}{R}

Creature - Human Shaman
Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice.
"No one ever created great art by playing it safe!"
2/2
Prismari Command

Prismari Command {1}{U}{R}

Instant
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Prismari Pledgemage

Prismari Pledgemage {U/R}{U/R}

Creature - Orc Wizard
Defender
Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender.
Many have the talent to create, but few have the courage to share their creations.
3/3
Quandrix Apprentice

Quandrix Apprentice {G}{U}

Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
"The secrets of our world will be mine."
2/2
Quandrix Command

Quandrix Command {1}{G}{U}

Instant
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
Quandrix Cultivator

Quandrix Cultivator {1}{G}{G/U}{U}

Creature - Turtle Druid
When Quandrix Cultivator enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
In the gardens spread across the Quandrix campus, fern turns to forest before class is even over.
3/4
Quandrix Pledgemage

Quandrix Pledgemage {1}{G/U}{G/U}

Creature - Merfolk Druid
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage.
"The first step toward transcending physical limitations is discarding assumptions about what is possible."
2/2
Quintorius, Field Historian

Quintorius, Field Historian {3}{R}{W}

Legendary Creature - Elephant Cleric
Spirits you control get +1/+0.
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
"Every life has a story to tell. I won't let them be forgotten."
2/4
Radiant Scrollwielder

Radiant Scrollwielder {2}{R}{W}

Creature - Dwarf Cleric
Instant and sorcery spells you control have lifelink.
At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
2/4
Reconstruct History

Reconstruct History {2}{R}{W}

Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.