Strixhaven: School of Mages

Tenured Inkcaster

Tenured Inkcaster {4}{B}

Creature - Vampire Warlock
When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
"Ah, another future archmage for my collection."
2/2
Related card: Tenured Inkcaster (Alchemy)
Umbral Juke

Umbral Juke {2}{B}

Instant
Choose one —
• Target player sacrifices a creature or planeswalker.
• Create a 2/1 white and black Inkling creature token with flying.
The sport of Mage Tower was conceived as a playful testing ground for young spellcasters.
Unwilling Ingredient

Unwilling Ingredient {B}

Creature - Frog
Menace
{2}{B}, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life.
"Don't look at me like that. It was either this or being eaten by a groff."
—Dina, Witherbloom mage-student
1/1
Related card: Cursebound Witch
Academic Dispute

Academic Dispute {R}

Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn.
"I'll show you original research, you hack!"
Ardent Dustspeaker

Ardent Dustspeaker {4}{R}

Creature - Minotaur Shaman
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
"The Founder Dragons weren't even hatched when this scroll was written!"
3/4
Related card: Ardent Dustspeaker (Alchemy)
Blood Age General

Blood Age General {1}{R}

Creature - Spirit Warrior
{T}: Attacking Spirits get +1/+0 until end of turn.
His troops took the Fortress of Caerdoon centuries ago, yet he fights on.
2/2
Conspiracy Theorist

Conspiracy Theorist {1}{R}

Creature - Human Shaman
Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
2/2
Crackle with Power

Crackle with Power {X}{X}{X}{R}{R}

Sorcery
Crackle with Power deals five times X damage to each of up to X targets.
Will gasped as Rowan drew from the raw power of the Strixhaven Snarl. For a moment, she was luminous, transcendent, terrible.
Related card: Kayla's Kindling
Draconic Intervention

Draconic Intervention {2}{R}{R}

Sorcery
As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.
Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead.
Exile Draconic Intervention.
Dragon's Approach

Dragon's Approach {2}{R}

Sorcery
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Dragon's Approach.
Efreet Flamepainter

Efreet Flamepainter {3}{R}

Creature - Efreet Shaman
Double strike
Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
1/4
Enthusiastic Study

Enthusiastic Study {2}{R}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
Learn.
"If the pen is mightier than the sword, just think what a giant tome could do!"
Explosive Welcome

Explosive Welcome {7}{R}

Instant
Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}.
Rowan and Will were a natural fit in Prismari College, the school of outrageous elemental arts.
Fervent Mastery

Fervent Mastery {3}{R}{R}

Sorcery
You may pay {2}{R}{R} rather than pay this spell's mana cost.
If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards.
Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.
First Day of Class

First Day of Class {1}{R}

Instant
Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn.
Fuming Effigy

Fuming Effigy {3}{R}

Creature - Spirit
Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent.
Some spirits share ancient wisdom. Others just get mad you touched their stuff.
4/3
Grinning Ignus

Grinning Ignus {2}{R}

Creature - Elemental
{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
On rare occasions, a Prismari student will summon an elemental that shows such promise that it's permitted to stay and enroll.
2/2
Hall Monitor

Hall Monitor {R}

Creature - Lizard Shaman
Haste
{1}{R}, {T}: Target creature can't block this turn.
"No unauthorized summoning. No writing in the library books. And absolutely no indoor dueling!"
1/1
Heated Debate

Heated Debate {2}{R}

Instant
This spell can't be countered.
Heated Debate deals 4 damage to target creature or planeswalker.
"While you were wasting time with abstract equations, I mastered ancient Oggyar fire magic. Your move."
Igneous Inspiration

Igneous Inspiration {2}{R}

Sorcery
Igneous Inspiration deals 3 damage to any target.
Learn.
Prismari fosters a burning need to create.
Illuminate History

Illuminate History {2}{R}{R}

Sorcery - Lesson
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
"Look at the detail in this stonework! Professor, our assumptions about early Kathorran tool use may not be correct."
Illustrious Historian

Illustrious Historian {1}{R}

Creature - Human Shaman
{5}, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
The most distinguished Lorehold professors are eligible to receive extended tenure, even beyond the limits of their own mortality.
2/1
Mascot Interception

Mascot Interception {3}{R}

Sorcery
This spell costs {3} less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Far from the trappings of royalty, Rowan and Will found inspiration from the most popular sport on campus, Mage Tower.
Pigment Storm

Pigment Storm {3}{R}{R}

Sorcery
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
When art projects collapse, Prismari students revel in the beauty of destruction. Everyone else runs for cover.
Pillardrop Warden

Pillardrop Warden {3}{R}

Creature - Spirit Dwarf
Reach
{2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
A giant statue of a dwarf is still a giant statue.
1/5