Strixhaven: School of Mages

Burrog Befuddler

Burrog Befuddler {1}{U}

Creature - Frog Wizard
Flash
When this creature enters, target creature an opponent controls gets -1/-0 until end of turn.
Students who seek river herbs in Doradur quickly find themselves slightly damp and thoroughly surrounded.
2/1
Bury in Books

Bury in Books {4}{U}

Instant
This spell costs {2} less to cast if it targets an attacking creature.
Put target creature into its owner's library second from the top.
There are no weapons allowed in the Biblioplex, but a clever mage is never truly defenseless.
Related card: Skywriter Djinn
Curate

Curate {1}{U}

Instant
Surveil 2.
Draw a card.
"Kathorran War Chants, Vol. III? That doesn't even belong in this wing!"
Divide by Zero

Divide by Zero {2}{U}

Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand.
Learn.
"Misery. Inadequacy. Failure. The common denominator is you."
Dream Strix

Dream Strix {2}{U}

Creature - Bird Illusion
Flying
When Dream Strix becomes the target of a spell, sacrifice it.
When Dream Strix dies, learn.
3/2
Frost Trickster

Frost Trickster {2}{U}

Creature - Bird Wizard
Flying
When Frost Trickster enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
The most important skill in a Mage Tower match is keeping one's cool.
2/2
Ingenious Mastery

Ingenious Mastery {X}{2}{U}

Sorcery
You may pay {2}{U} rather than pay this spell's mana cost.
If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.
Kelpie Guide

Kelpie Guide {2}{U}

Creature - Beast
{T}: Untap another target permanent you control.
{T}: Tap target permanent. Activate only if you control eight or more lands.
Kelpies are drawn to paradoxes, making them ideal companions for Quandrix mages.
2/2
Mentor's Guidance

Mentor's Guidance {2}{U}

Sorcery
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.
Kasmina had encouraged the twins to apply. Strixhaven would test not only their magical potential, but also their character.
Related card: Mentor's Guidance (Alchemy)
Mercurial Transformation

Mercurial Transformation {1}{U}

Sorcery - Lesson
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
"For sun's sake, I just want a crab!"
Multiple Choice

Multiple Choice {X}{U}

Sorcery
If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
Pop Quiz

Pop Quiz {2}{U}

Instant
Draw a card.
Learn.
"Today is hydromancy? I thought it was amplimancy! I studied for amplimancy!"
Reject

Reject {1}{U}

Instant
Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Grux, for the last time, you have to do more than simply shout 'Apply!' at the administrators."
—Pavil, admissions officer
Resculpt

Resculpt {1}{U}

Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Critics were struck first by the elemental's surprising grace, and then by its fists.
Serpentine Curve

Serpentine Curve {3}{U}

Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
"Math bites."
—Bim, Lorehold mage-student
Snow Day

Snow Day {4}{U}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Draw two cards, then discard a card.
"Advanced Elemental Manifestations is canceled until all students have thawed."
—Prismari dormitory notice
Solve the Equation

Solve the Equation {2}{U}

Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Zimone's brilliance drew attention from many, including the sinister mages known as the Oriq.
Soothsayer Adept

Soothsayer Adept {1}{U}

Creature - Merfolk Wizard
{1}{U}, {T}: Draw a card, then discard a card.
One of the first lessons divination students learn is how to recognize the difference between a portent and a simple surface ripple.
1/3
Symmetry Sage

Symmetry Sage {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
"By my calculations, I should be able to achieve true enlightenment before graduation."
0/2
Related card: Symmetry Sage (Alchemy)
Teachings of the Archaics

Teachings of the Archaics {2}{U}

Sorcery - Lesson
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Mages seek out the ancient beings known as the Archaics for their boundless knowledge of history and magic, dispensed only in cryptic metaphors.
Tempted by the Oriq

Tempted by the Oriq {1}{U}{U}{U}

Sorcery
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
To exact his vengeance, Extus needed followers. His infiltrators recruited promising mage-students from the very halls he sought to destroy.
Test of Talents

Test of Talents {1}{U}

Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Vortex Runner

Vortex Runner {2}{U}

Creature - Human Wizard
As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.
"By using the vortex, I can study for at least fifteen extra minutes between every class. I wasn't being reckless, Dean Imbraham. I was being efficient."
2/3
Waterfall Aerialist

Waterfall Aerialist {3}{U}

Creature - Djinn Wizard
Flying
Ward {2}
Form and function in perfect unity.
3/1
Wormhole Serpent

Wormhole Serpent {4}{U}

Creature - Serpent
{3}{U}: Target creature can't be blocked this turn.
After drownings, devourings, and one highly unpleasant algae infestation, unsupervised portal use on campus was banned.
3/5
Related card: Tireless Angler