Streets of New Capenna

Waterfront District

Waterfront District

Land
Waterfront District enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.
Xander's Lounge

Xander's Lounge

Land - Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.)
Xander's Lounge enters tapped.
Cycling {3}
Ziatora's Proving Ground

Ziatora's Proving Ground

Land - Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.)
Ziatora's Proving Ground enters tapped.
Cycling {3}
Urabrask, Heretic Praetor

Urabrask, Heretic Praetor {3}{R}{R}

Legendary Creature - Phyrexian Praetor
Haste
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
4/4
Brazen Upstart

Brazen Upstart {R}{G}{W}

Creature - Elf Shaman
Vigilance
When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/2
Brokers Ascendancy

Brokers Ascendancy {G}{W}{U}

Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
Brokers Charm

Brokers Charm {G}{W}{U}

Instant
Choose one —
• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.
• Destroy target enchantment.
• Draw two cards.
Cabaretti Ascendancy

Cabaretti Ascendancy {R}{G}{W}

Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
Cabaretti Charm

Cabaretti Charm {R}{G}{W}

Instant
Choose one —
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Related card: Cabaretti Charm (Alchemy)
Cormela, Glamour Thief

Cormela, Glamour Thief {1}{U}{B}{R}

Legendary Creature - Vampire Rogue
Haste
{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.
When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
2/4
Corpse Appraiser

Corpse Appraiser {U}{B}{R}

Creature - Vampire Rogue
When Corpse Appraiser enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
3/3
Crew Captain

Crew Captain {B}{R}{G}

Creature - Human Warrior
Haste
Crew Captain has indestructible as long as it entered this turn.
4/2
Disciplined Duelist

Disciplined Duelist {G}{W}{U}

Creature - Human Citizen
Double strike
Disciplined Duelist enters with a shield counter on it.
2/1
Endless Detour

Endless Detour {G}{W}{U}

Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
Evelyn, the Covetous

Evelyn, the Covetous {2}{U/B}{B}{B/R}

Legendary Creature - Vampire Rogue
Flash
Whenever Evelyn, the Covetous or another Vampire you control enters, exile the top card of each player's library with a collection counter on it.
Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
2/5
Falco Spara, Pactweaver

Falco Spara, Pactweaver {1}{G}{W}{U}

Legendary Creature - Bird Demon
Flying, trample
Falco Spara, Pactweaver enters with a shield counter on it.
You may look at the top card of your library any time.
You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.
3/3
Fleetfoot Dancer

Fleetfoot Dancer {1}{R}{G}{W}

Creature - Elf Druid
Trample, lifelink, haste
4/4
Glamorous Outlaw

Glamorous Outlaw {3}{U}{B}{R}

Creature - Vampire Rogue
When Glamorous Outlaw enters, it deals 2 damage to each opponent and you scry 2.
{2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.
4/5
Related card: Glamorous Outlaw (Alchemy)
Hostile Takeover

Hostile Takeover {2}{U}{B}{R}

Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Incandescent Aria

Incandescent Aria {R}{G}{W}

Sorcery
Incandescent Aria deals 3 damage to each nontoken creature.
Jetmir, Nexus of Revels

Jetmir, Nexus of Revels {1}{R}{G}{W}

Legendary Creature - Cat Demon
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
5/4
Jinnie Fay, Jetmir's Second

Jinnie Fay, Jetmir's Second {R/G}{G}{G/W}

Legendary Creature - Elf Druid
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
3/3
Lagrella, the Magpie

Lagrella, the Magpie {G}{W}{U}

Legendary Creature - Human Soldier
When Lagrella, the Magpie enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.
2/3
Lord Xander, the Collector

Lord Xander, the Collector {4}{U}{B}{R}

Legendary Creature - Vampire Demon Noble
When Lord Xander, the Collector enters, target opponent discards half the cards in their hand, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
6/6
Maestros Ascendancy

Maestros Ascendancy {U}{B}{R}

Enchantment
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.