Flying Morph {3}{W} When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
If damage would be dealt to you, put that many depletion counters on this enchantment instead. When there are four or more depletion counters on this enchantment, sacrifice it. At the beginning of each end step, remove all depletion counters from this enchantment.
{2}{W}, {T}: Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: This creature deals 3 damage to target attacking creature without flying.