At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice. At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} When you cycle this sorcery, all creatures get -2/-2 until end of turn.
Enchant creature Enchanted creature gets +1/+0 and has fear. When a creature with mana value 6 or greater enters, you may return this enchantment from your graveyard to the battlefield attached to that creature.