Scourge

Rock Jockey

Rock Jockey {2}{R}

Creature - Goblin
You can't cast this spell if you've played a land this turn.
You can't play lands if you've cast Rock Jockey this turn.
Goblins don't know much about physics, but they know lots about falling and rocks.
3/3
Scattershot

Scattershot {2}{R}

Instant
Scattershot deals 1 damage to target creature.
Storm
Siege-Gang Commander

Siege-Gang Commander {3}{R}{R}

Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2/2
Related card: Kayla's Kindling
Skirk Volcanist

Skirk Volcanist {3}{R}

Creature - Goblin
Morph—Sacrifice two Mountains.
When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
3/1
Spark Spray

Spark Spray {R}

Instant
Spark Spray deals 1 damage to any target.
Cycling {R}
It's the only kind of shower goblins will tolerate.
Sulfuric Vortex

Sulfuric Vortex {1}{R}{R}

Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Torrent of Fire

Torrent of Fire {3}{R}{R}

Sorcery
Torrent of Fire deals damage to any target equal to the highest mana value among permanents you control.
Dragon fire melts any instrument designed to measure it.
Uncontrolled Infestation

Uncontrolled Infestation {1}{R}

Enchantment - Aura
Enchant nonbasic land
When enchanted land becomes tapped, destroy it.
The grounds of the Riptide Project are now populated only by slivers, broken beakers, and the lonely screeching of gulls.
Accelerated Mutation

Accelerated Mutation {3}{G}{G}

Instant
Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.
Its food just got a lot smaller and its stomach a lot bigger.
Alpha Status

Alpha Status {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
The best leaders are made by their followers.
Ambush Commander

Ambush Commander {3}{G}{G}

Creature - Elf
Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
2/2
Ancient Ooze

Ancient Ooze {5}{G}{G}

Creature - Ooze
Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.
The ooze has always been. The ooze will always be.
*/*
Break Asunder

Break Asunder {2}{G}{G}

Sorcery
Destroy target artifact or enchantment.
Cycling {2}
"No good will come of this."
Claws of Wirewood

Claws of Wirewood {3}{G}

Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2}
They say the forest has eyes. They never mention its claws.
Decree of Savagery

Decree of Savagery {7}{G}{G}

Instant
Put four +1/+1 counters on each creature you control.
Cycling {4}{G}{G}
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
Divergent Growth

Divergent Growth {G}

Instant
Until end of turn, lands you control gain "{T}: Add one mana of any color."
Nature has forgotten its own rules.
Dragon Fangs

Dragon Fangs {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
Elvish Aberration

Elvish Aberration {5}{G}

Creature - Elf Mutant
{T}: Add {G}{G}{G}.
Forestcycling {2}
4/5
Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1
Forgotten Ancient

Forgotten Ancient {3}{G}

Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Its blood is life. Its body is growth.
0/3
Hunting Pack

Hunting Pack {5}{G}{G}

Instant
Create a 4/4 green Beast creature token.
Storm
Krosan Drover

Krosan Drover {3}{G}

Creature - Elf
Creature spells you cast with mana value 6 or greater cost {2} less to cast.
"Sit."
2/2
Krosan Warchief

Krosan Warchief {2}{G}

Creature - Beast
Beast spells you cast cost {1} less to cast.
{1}{G}: Regenerate target Beast.
It turns prey into predator.
2/2
Kurgadon

Kurgadon {4}{G}

Creature - Beast
Whenever you cast a creature spell with mana value 6 or greater, put three +1/+1 counters on Kurgadon.
When it walks through Krosa, trees step aside, leaves take wing, and the ground shudders.
3/3
One with Nature

One with Nature {G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.