Scourge

Primitive Etchings

Primitive Etchings {2}{G}{G}

Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
Ancient carvings in the trees of Krosa glow with power once again.
Root Elemental

Root Elemental {4}{G}{G}

Creature - Elemental
Morph {5}{G}{G}
When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.
6/5
Sprouting Vines

Sprouting Vines {2}{G}

Instant
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Storm
Titanic Bulvox

Titanic Bulvox {6}{G}{G}

Creature - Beast
Trample
Morph {4}{G}{G}{G}
With natural laws abandoned, excess thrives.
7/4
Treetop Scout

Treetop Scout {G}

Creature - Elf Scout
Treetop Scout can't be blocked except by creatures with flying.
At home among the swaying, supple branches of the treetops, some scouts live their entire lives never touching ground.
1/1
Upwelling

Upwelling {3}{G}

Enchantment
Players don't lose unspent mana as steps and phases end.
Once again, Kamahl felt the full force of the Mirari's pull, but he had learned much since the last time.
Wirewood Guardian

Wirewood Guardian {5}{G}{G}

Creature - Elf Mutant
Forestcycling {2}
Tall as a tree and probably related.
6/6
Wirewood Symbiote

Wirewood Symbiote {G}

Creature - Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
It drinks fatigue.
1/1
Woodcloaker

Woodcloaker {5}{G}

Creature - Elf
Morph {2}{G}{G}
When Woodcloaker is turned face up, target creature gains trample until end of turn.
3/3
Xantid Swarm

Xantid Swarm {G}

Creature - Insect
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
When they land on you, all you can think about is tearing them off.
0/1
Bladewing the Risen

Bladewing the Risen {3}{B}{B}{R}{R}

Legendary Creature - Zombie Dragon
Flying
When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
{B}{R}: Dragon creatures get +1/+1 until end of turn.
4/4
Edgewalker

Edgewalker {1}{W}{B}

Creature - Human Cleric
Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay.
2/2
Karona, False God

Karona, False God {1}{W}{U}{B}{R}{G}

Legendary Creature - Avatar
Haste
At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
5/5
Sliver Overlord

Sliver Overlord {W}{U}{B}{R}{G}

Legendary Creature - Sliver Mutant
{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.
{3}: Gain control of target Sliver.
The end of evolution.
7/7
Ark of Blight

Ark of Blight {2}

Artifact
{3}, {T}, Sacrifice Ark of Blight: Destroy target land.
When opened, it erases entire landscapes from minds and maps.
Proteus Machine

Proteus Machine {3}

Artifact Creature - Shapeshifter
Morph {0}
When Proteus Machine is turned face up, it becomes the creature type of your choice.
2/2
Stabilizer

Stabilizer {2}

Artifact
Players can't cycle cards.
"Hold that thought."
—Pemmin, Riptide survivor
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
Those who bring nothing to the temple take nothing away.