Treasure Chest

Treasure Chest contains 282 cards.
Is it an online only set.
Released: 2018-08-10
Individual cards released between 2018-07-11 and 2018-12-06.
Base set size: 73 cards.
Throne Warden

Throne Warden {1}{W}

Creature - Human Soldier
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.
"Rulers come and go, but my allegiance belongs to the throne."
2/2
Palace Sentinels

Palace Sentinels {3}{W}

Creature - Human Soldier
When Palace Sentinels enters, you become the monarch.
"One who ruled willing subjects would need no such protection."
—Adriana, Captain of the Guard
2/4
Orzhov Advokist

Orzhov Advokist {2}{W}

Creature - Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
The Orzhov care not for repentance, only repayment.
1/4
Palace Jailer

Palace Jailer {2}{W}{W}

Creature - Human Soldier
When Palace Jailer enters, you become the monarch.
When Palace Jailer enters, exile target creature an opponent controls until an opponent becomes the monarch.
2/2
Recruiter of the Guard

Recruiter of the Guard {2}{W}

Creature - Human Soldier
When Recruiter of the Guard enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Before a cause can have supporters, it has to have a voice.
1/1
Custodi Soulbinders

Custodi Soulbinders {3}{W}

Creature - Human Cleric
Custodi Soulbinders enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
0/0
Selfless Squire

Selfless Squire {3}{W}

Creature - Human Soldier
Flash
When Selfless Squire enters, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
1/1
Protector of the Crown

Protector of the Crown {5}{W}

Creature - Giant Soldier
When Protector of the Crown enters, you become the monarch.
All damage that would be dealt to you is dealt to Protector of the Crown instead.
"I gladly offer my weapon and my life to the glory of my sovereign."
2/5
Duelist's Heritage

Duelist's Heritage {2}{W}

Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
The best techniques outlive their creators.
Related card: Faithful Disciple
Entrapment Maneuver

Entrapment Maneuver {3}{W}

Instant
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
"Greed, rage, and bloodlust all lead to death at the hands of those who keep their heads."
—Sergeant Eyra
Sanctum Prelate

Sanctum Prelate {1}{W}{W}

Creature - Human Cleric
As Sanctum Prelate enters, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
"These halls are sacred. You will be silent."
2/2
Grip of Phyresis

Grip of Phyresis {2}{U}

Instant
Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
"Even your blade knows who will triumph here."
—Atraxa, Praetors' Voice
Stunt Double

Stunt Double {3}{U}

Creature - Shapeshifter
Flash
You may have Stunt Double enter as a copy of any creature on the battlefield.
No duelist is without equal in Paliano.
0/0
Faerie Artisans

Faerie Artisans {3}{U}

Creature - Faerie Artificer
Flying
Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
2/2
Keeper of Keys

Keeper of Keys {3}{U}{U}

Creature - Human Rogue Mutant
When Keeper of Keys enters, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
For the right price, he'll unlock your path to the throne.
4/4
Deepglow Skate

Deepglow Skate {4}{U}

Creature - Fish
When Deepglow Skate enters, double the number of each kind of counter on any number of target permanents.
Its graceful glide paints the ocean floor with strokes of luminescence.
3/3
Garrulous Sycophant

Garrulous Sycophant {2}{B}

Creature - Human Advisor
At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life.
"Marchesa's poison is delivered by more than daggers."
—Adriana, Captain of the Guard
1/4
Thorn of the Black Rose

Thorn of the Black Rose {3}{B}

Creature - Human Assassin
Deathtouch
When Thorn of the Black Rose enters, you become the monarch.
If bribery and intimidation fail, Marchesa turns to her favorite form of bureaucracy.
1/3
Parting Thoughts

Parting Thoughts {2}{B}

Sorcery
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
"To spend your life seeking, only to find regret upon achieving ... this is the most delicious irony of all."
—Leshrac, Walker of Night
Marchesa's Decree

Marchesa's Decree {3}{B}

Enchantment
When Marchesa's Decree enters, you become the monarch.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
"Those who seize power must have the means to hold it."
—Queen Marchesa
Magus of the Will

Magus of the Will {2}{B}

Creature - Human Wizard
{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
"These eyes have shown me the flaws of flesh."
3/3
Custodi Lich

Custodi Lich {3}{B}{B}

Creature - Zombie Cleric
When Custodi Lich enters, you become the monarch.
Whenever you become the monarch, target player sacrifices a creature of their choice.
"Keeping order is a task too important to relinquish in death."
—Abrado, Custodi priest
4/2
Curse of Vengeance

Curse of Vengeance {B}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.
When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
Frenzied Fugue

Frenzied Fugue {3}{R}

Enchantment - Aura
Enchant permanent
When Frenzied Fugue enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Forever after, she lived in fear of the madness reclaiming her.
Goblin Spymaster

Goblin Spymaster {2}{R}

Creature - Goblin Rogue
First strike
At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
"Infiltrate and infuriate!"
—Goblin Espionage League motto
2/1