Treasure Chest

Sinuous Vermin

Sinuous Vermin {1}{B}

Creature - Rat Horror
{3}{B}{B}: Monstrosity 3.
As long as Sinuous Vermin is monstrous, it has menace.
2/2
Borderland Explorer

Borderland Explorer {1}{G}

Creature - Elf Scout
When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
3/1
Skittering Crustacean

Skittering Crustacean {2}{U}

Creature - Crab
{6}{U}: Monstrosity 4.
As long as Skittering Crustacean is monstrous, it has hexproof.
2/3
Treasonous Ogre

Treasonous Ogre {3}{R}

Creature - Ogre Shaman
Dethrone
Pay 3 life: Add {R}.
"Everything comes with a price. Especially revolution."
—Grenzo, dungeon warden
2/3
Custodi Squire

Custodi Squire {4}{W}

Creature - Spirit Cleric
Flying
Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
3/3
Entourage of Trest

Entourage of Trest {4}{G}

Creature - Elf Soldier
When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
"The dim resort to violence, for which the nimble prepare."
—Leovold, emissary of Trest
4/4
Expropriate

Expropriate {7}{U}{U}

Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Few things are more valuable than time or money—and Leovold has plenty of both.
Selvala's Stampede

Selvala's Stampede {4}{G}{G}

Sorcery
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Salvage

Salvage {G}

Sorcery
Put target card from your graveyard on top of your library.
"What was taken shall be restored."
—Arathel, elvish queen
Conqueror's Flail

Conqueror's Flail {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.
Equip {2}
Stream of Acid

Stream of Acid {2}{B}{B}

Sorcery
Destroy target land or nonblack creature.
Brainwash

Brainwash {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack unless its controller pays {3}.
"They're not your friends; they despise you. I'm the only one you can count on. Trust me."
Cruel Tutor

Cruel Tutor {2}{B}

Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
The more you pay for the lesson, the better you'll remember it.
Xun Yu, Wei Advisor

Xun Yu, Wei Advisor {1}{B}{B}

Legendary Creature - Human Advisor
{T}: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.
"A splendid talent, admired of all men! His folly lay in serving Cao Cao's power."
1/1
Huang Zhong, Shu General

Huang Zhong, Shu General {2}{W}{W}

Legendary Creature - Human Soldier
Huang Zhong, Shu General can't be blocked by more than one creature.
"Virile in war, he kept the north in fear; His prodigies subdued the western sphere."
2/3
Lady Sun

Lady Sun {1}{U}{U}

Legendary Creature - Human Advisor
{T}: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
Sister to Sun Quan and wife to Liu Bei, Lady Sun often felt her loyalty to both tested.
1/1
Zuo Ci, the Mocking Sage

Zuo Ci, the Mocking Sage {1}{G}{G}

Legendary Creature - Human Advisor
Hexproof
Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
1/2
Ma Chao, Western Warrior

Ma Chao, Western Warrior {3}{R}{R}

Legendary Creature - Human Soldier Warrior
Horsemanship
Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat.
3/3
Lu Su, Wu Advisor

Lu Su, Wu Advisor {3}{U}{U}

Legendary Creature - Human Advisor
{T}: Draw a card. Activate only during your turn, before attackers are declared.
Lu Su served as an intermediary between the Wu and Shu kingdoms until Zhou Yu's death in 210, when he became Wu's supreme commander.
1/2
Lady Zhurong, Warrior Queen

Lady Zhurong, Warrior Queen {4}{G}

Legendary Creature - Human Soldier Warrior
Horsemanship
"A man, and such a fool! I, a woman, will fight them for you."
—Lady Zhurong to her husband Meng Huo, before leading an army against the Shu
4/3
Pang Tong, "Young Phoenix"

Pang Tong, "Young Phoenix" {1}{W}{W}

Legendary Creature - Human Advisor
{T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.
"...It was Pang Tong's boat-connecting scheme That let Zhou Yu accomplish his great deed."
1/2
Sima Yi, Wei Field Marshal

Sima Yi, Wei Field Marshal {5}{B}

Legendary Creature - Human Soldier
Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
Sima Yi fought for four generations of the Cao family before his own grandson became emperor and united the three kingdoms.
*/4
Cao Ren, Wei Commander

Cao Ren, Wei Commander {2}{B}{B}

Legendary Creature - Human Soldier Warrior
Horsemanship
When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
Cao Cao's cousin, Cao Ren was known throughout the three kingdoms as the fiercest of warriors.
3/3
Aspect of Wolf

Aspect of Wolf {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Game of Chaos

Game of Chaos {R}{R}{R}

Sorcery
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.