Treasure Chest

Loyal Apprentice

Loyal Apprentice {1}{R}

Creature - Human Artificer
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Those with knowledge are wise to listen to those with imagination.
2/1
Ancient Stone Idol

Ancient Stone Idol {10}

Artifact Creature - Golem
Flash
This spell costs {1} less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
12/12
Loyal Drake

Loyal Drake {2}{U}

Creature - Drake
Flying
Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
"Doves and pigeons are too subtle. When I send a message, I want it to have some teeth."
—Aeschel, royal diplomat
2/2
Varchild, Betrayer of Kjeldor

Varchild, Betrayer of Kjeldor {2}{R}

Legendary Creature - Human Knight
Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.
Survivors your opponents control can't block, and they can't attack you or planeswalkers you control.
When Varchild leaves the battlefield, gain control of all Survivors.
3/3
Emissary of Grudges

Emissary of Grudges {5}{R}

Creature - Efreet
Flying, haste
As Emissary of Grudges enters the battlefield, secretly choose an opponent.
Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.
6/5
Aminatou, the Fateshifter

Aminatou, the Fateshifter {W}{U}{B}

Legendary Planeswalker - Aminatou
[+1]: Draw a card, then put a card from your hand on top of your library.
[–1]: Exile another target permanent you own, then return it to the battlefield under your control.
[–6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Loyalty:
3
Estrid's Invocation

Estrid's Invocation {2}{U}

Enchantment
You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchanters add layer upon layer of complexity to the world around them.
Angelic Guardian

Angelic Guardian {4}{W}{W}

Creature - Angel
Flying
Whenever one or more creatures you control attack, they gain indestructible until end of turn.
"No single arrow can pierce an entire flock."
5/5
Angler Turtle

Angler Turtle {5}{U}{U}

Creature - Turtle
Hexproof
Creatures your opponents control attack each combat if able.
It is ancient, immense, and irresistible.
5/7
Vengeant Vampire

Vengeant Vampire {4}{B}{B}

Creature - Vampire
Lifelink
When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life.
"Those who stood in my path now lay behind me."
4/4
Immortal Phoenix

Immortal Phoenix {4}{R}{R}

Creature - Phoenix
Flying
When Immortal Phoenix dies, return it to its owner's hand.
Their fires burn quietly, allowing the phoenixes to glide silently through the canyon.
5/3
Rampaging Brontodon

Rampaging Brontodon {5}{G}{G}

Creature - Dinosaur
Trample
Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
Not even the tallest tree stands a chance against the underside of a dinosaur's foot.
7/7
Militant Angel

Militant Angel {3}{W}{W}

Creature - Angel
Flying, lifelink
When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
3/4
Inspired Sphinx

Inspired Sphinx {5}{U}{U}

Creature - Sphinx
Flying
When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.
{3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.
5/5
Rot Hulk

Rot Hulk {5}{B}{B}

Creature - Zombie
Menace
When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
5/5
Goblin Goliath

Goblin Goliath {4}{R}{R}

Creature - Goblin Mutant
When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.
{3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
5/4
Avatar of Growth

Avatar of Growth {4}{G}{G}

Creature - Elemental Avatar
This spell costs {1} less to cast for each opponent you have.
Trample
When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
4/4
Hardened-Scale Armor

Hardened-Scale Armor {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
A pangolin's scales are resistant to all sorts of damage and weaponry. Desire for them threatens to drive the pangolin to extinction.
Leopard-Spotted Jiao

Leopard-Spotted Jiao {1}{R}

Creature - Beast
This strange beast has the hide of a leopard, the howl of a dog, and the horns of an ox.
3/1
Feiyi Snake

Feiyi Snake {1}{G}

Creature - Snake
Reach
Two bodies, twice the malice.
2/1
Jiang Yanggu

Jiang Yanggu {4}{G}

Legendary Planeswalker - Yanggu
[+1]: Target creature gets +2/+2 until end of turn.
[–1]: If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Dog creature token.
[–5]: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.
Loyalty:
4
Related card: Journey for the Elixir
Mu Yanling

Mu Yanling {4}{U}{U}

Legendary Planeswalker - Yanling
[+2]: Target creature can't be blocked this turn.
[–3]: Draw two cards.
[–10]: Tap all creatures your opponents control. You take an extra turn after this one.
Loyalty:
5
Related card: Rhythmic Water Vortex
Timber Gorge

Timber Gorge

Land
Timber Gorge enters the battlefield tapped.
{T}: Add {R} or {G}.
Near the Western Seas lies Mount Zhaoyao—a forest of stones that reaches the clouds, a bountiful land of wondrous treasures and strange animals.
Meandering River

Meandering River

Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.
Clouds and mists cover the lake as though it were a dreamland. When the wind rises, the mists disperse, opening great vistas of rippling reeds.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling