Treasure Chest

Charging Cinderhorn

Charging Cinderhorn {3}{R}

Creature - Elemental Ox
Haste
At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.
4/2
Runehorn Hellkite

Runehorn Hellkite {5}{R}

Creature - Dragon
Flying
{5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards.
Inscribed with runes that predate the dragon, its horns possess their own ancient magic.
5/5
Skyline Despot

Skyline Despot {5}{R}{R}

Creature - Dragon
Flying
When Skyline Despot enters, you become the monarch.
At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
5/5
Grenzo, Havoc Raiser

Grenzo, Havoc Raiser {R}{R}

Legendary Creature - Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
"You burn. I'll pillage."
2/2
Subterranean Tremors

Subterranean Tremors {X}{R}

Sorcery
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
The market is now closed.
Domesticated Hydra

Domesticated Hydra {2}{G}{G}

Creature - Hydra
{X}{G}{G}{G}: Monstrosity X.
As long as Domesticated Hydra is monstrous, it has trample.
"Sit. Fetch. Devastate."
3/3
Evolutionary Escalation

Evolutionary Escalation {1}{G}

Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
Survival is a constant competition from which both sides can benefit.
Primeval Protector

Primeval Protector {10}{G}

Creature - Avatar
This spell costs {1} less to cast for each creature your opponents control.
When Primeval Protector enters, put a +1/+1 counter on each other creature you control.
The earth shook in support of their cause, offering a champion of its own.
10/10
Splitting Slime

Splitting Slime {3}{G}{G}

Creature - Ooze
{4}{G}{G}: Monstrosity 3.
When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime.
3/3
Stonehoof Chieftain

Stonehoof Chieftain {7}{G}

Creature - Centaur Warrior
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
The pounding of his followers' hearts matched the beat of his hooves, and their voices echoed his bellows.
8/8
Benefactor's Draught

Benefactor's Draught {1}{G}

Instant
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card.
Selvala, Heart of the Wilds

Selvala, Heart of the Wilds {1}{G}{G}

Legendary Creature - Elf Scout
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
2/3
Ancient Excavation

Ancient Excavation {2}{U}{B}

Instant
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.
Basic landcycling {2}
Sylvan Reclamation

Sylvan Reclamation {3}{G}{W}

Instant
Exile up to two target artifacts and/or enchantments.
Basic landcycling {2}
Migratory Route

Migratory Route {3}{W}{U}

Sorcery
Create four 1/1 white Bird creature tokens with flying.
Basic landcycling {2}
Grave Upheaval

Grave Upheaval {4}{B}{R}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. It gains haste.
Basic landcycling {2}
Treacherous Terrain

Treacherous Terrain {6}{R}{G}

Sorcery
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.
Basic landcycling {2}
Reyhan, Last of the Abzan

Reyhan, Last of the Abzan {1}{B}{G}

Legendary Creature - Human Warrior
Reyhan, Last of the Abzan enters with three +1/+1 counters on it.
Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
Partner
0/0
Tymna the Weaver

Tymna the Weaver {1}{W}{B}

Legendary Creature - Human Cleric
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner
2/2
Adriana, Captain of the Guard

Adriana, Captain of the Guard {3}{R}{W}

Legendary Creature - Human Knight
Melee
Other creatures you control have melee.
"My sword is pledged to the defense of this city, not to the throne or this usurper."
4/4
Kraum, Ludevic's Opus

Kraum, Ludevic's Opus {3}{U}{R}

Legendary Creature - Zombie Horror
Flying, haste
Whenever an opponent casts their second spell each turn, draw a card.
Partner
"It lives ... IT LIVES!"
—Ludevic, necro-alchemist
4/4
Thrasios, Triton Hero

Thrasios, Triton Hero {G}{U}

Legendary Creature - Merfolk Wizard
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner
Beneath crashing waves lies an ocean of secrets waiting to be explored.
1/3
Akiri, Line-Slinger

Akiri, Line-Slinger {R}{W}

Legendary Creature - Kor Soldier Ally
First strike, vigilance
Akiri, Line-Slinger gets +1/+0 for each artifact you control.
Partner
Her bold movements are anchored in the careful precision of each rope.
0/3
Vial Smasher the Fierce

Vial Smasher the Fierce {1}{B}{R}

Legendary Creature - Goblin Berserker
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls.
Partner
2/3
Queen Marchesa

Queen Marchesa {1}{R}{W}{B}

Legendary Creature - Human Assassin
Deathtouch, haste
When Queen Marchesa enters, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
3/3