Ixalan Promos

Ixalan Promos contains 130 cards.
Released: 2017-09-29
Ashes of the Abhorrent

Ashes of the Abhorrent {1}{W}

Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
"Let no trace of the vampires' foulness remain."
Ashes of the Abhorrent

Ashes of the Abhorrent {1}{W}

Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
"Let no trace of the vampires' foulness remain."
Axis of Mortality

Axis of Mortality {4}{W}{W}

Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
The Church of Dusk teaches there is no gain without loss, no triumph without sacrifice, no drink of exquisite crimson without a dying gasp.
Bishop of Rebirth

Bishop of Rebirth {3}{W}{W}

Creature - Vampire Cleric
Vigilance
Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
"In the death of the foe lies the resurrection of the faithful."
3/4
Bishop of Rebirth

Bishop of Rebirth {3}{W}{W}

Creature - Vampire Cleric
Vigilance
Whenever Bishop of Rebirth attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
"In the death of the foe lies the resurrection of the faithful."
3/4
Goring Ceratops

Goring Ceratops {5}{W}{W}

Creature - Dinosaur
Double strike
Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
"Follow her footsteps and she will show you the way."
—Itzama the Crested
3/3
Kinjalli's Sunwing

Kinjalli's Sunwing {2}{W}

Creature - Dinosaur
Flying
Creatures your opponents control enter the battlefield tapped.
"There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back."
—Huatli
2/3
Kinjalli's Sunwing

Kinjalli's Sunwing {2}{W}

Creature - Dinosaur
Flying
Creatures your opponents control enter the battlefield tapped.
"There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back."
—Huatli
2/3
Legion's Landing
Adanto, the First Fort

Legion's Landing {W}

Legendary Enchantment
When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
"I claim this land in the name of the queen."
—Adrian Adanto of Lujio
Card has other part: Adanto, the First Fort
Adanto, the First Fort
Legion's Landing

Adanto, the First Fort

Legendary Land
{T}: Add {W}.
{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
Card has other part: Legion's Landing
Mavren Fein, Dusk Apostle

Mavren Fein, Dusk Apostle {2}{W}

Legendary Creature - Vampire Cleric
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
In the rapture of his Blood Fast, he destroyed the navigator's tools and steered the ship to shore by faith alone.
2/2
Mavren Fein, Dusk Apostle

Mavren Fein, Dusk Apostle {2}{W}

Legendary Creature - Vampire Cleric
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
In the rapture of his Blood Fast, he destroyed the navigator's tools and steered the ship to shore by faith alone.
2/2
Priest of the Wakening Sun

Priest of the Wakening Sun {W}

Creature - Human Cleric
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
{3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library.
1/1
Sanguine Sacrament

Sanguine Sacrament {X}{W}{W}

Instant
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
"As the sun sets to make way for dawn, so we turn to darkness to bring about the coming salvation."
Settle the Wreckage

Settle the Wreckage {2}{W}{W}

Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle their library.
Settle the Wreckage

Settle the Wreckage {2}{W}{W}

Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle their library.
Tocatli Honor Guard

Tocatli Honor Guard {1}{W}

Creature - Human Soldier
Creatures entering the battlefield don't cause abilities to trigger.
The glorious city of Pachatupa is the center of the Sun Empire, and Tocatli, the emperor's palace, is its glowing heart.
1/3
Tocatli Honor Guard

Tocatli Honor Guard {1}{W}

Creature - Human Soldier
Creatures entering the battlefield don't cause abilities to trigger.
The glorious city of Pachatupa is the center of the Sun Empire, and Tocatli, the emperor's palace, is its glowing heart.
1/3
Wakening Sun's Avatar

Wakening Sun's Avatar {5}{W}{W}{W}

Creature - Dinosaur Avatar
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning."
—Chitlati, Lightning Rider
7/7
Arcane Adaptation

Arcane Adaptation {2}{U}

Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Arcane Adaptation

Arcane Adaptation {2}{U}

Enchantment
As Arcane Adaptation enters the battlefield, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Daring Saboteur

Daring Saboteur {1}{U}

Creature - Human Pirate
{2}{U}: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
"They'll never see me coming."
2/1
Dreamcaller Siren

Dreamcaller Siren {2}{U}{U}

Creature - Siren Pirate
Flash
Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.
3/3
Entrancing Melody

Entrancing Melody {X}{U}{U}

Sorcery
Gain control of target creature with converted mana cost X.
The stronger the will, the more bewitching the song.
Entrancing Melody

Entrancing Melody {X}{U}{U}

Sorcery
Gain control of target creature with converted mana cost X.
The stronger the will, the more bewitching the song.