Ixalan Promos

Vona, Butcher of Magan

Vona, Butcher of Magan {3}{W}{B}

Legendary Creature - Vampire Knight
Vigilance, lifelink
{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
"For four hundred years, I have led armies of conquest. These lands hold nothing that can stand against me."
4/4
Vraska, Relic Seeker

Vraska, Relic Seeker {4}{B}{G}

Legendary Planeswalker - Vraska
[+2]: Create a 2/2 black Pirate creature token with menace.
[–3]: Destroy target artifact, creature, or enchantment. Create a Treasure token.
[–10]: Target player's life total becomes 1.
Loyalty:
6
Vraska, Relic Seeker

Vraska, Relic Seeker {4}{B}{G}

Legendary Planeswalker - Vraska
[+2]: Create a 2/2 black Pirate creature token with menace.
[–3]: Destroy target artifact, creature, or enchantment. Create a Treasure token.
[–10]: Target player's life total becomes 1.
Loyalty:
6
Conqueror's Galleon
Conqueror's Foothold

Conqueror's Galleon {4}

Artifact - Vehicle
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4
2/10
Card has other part: Conqueror's Foothold
Conqueror's Foothold
Conqueror's Galleon

Conqueror's Foothold

Land
{T}: Add {C}.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}: Draw a card.
{6}, {T}: Return target card from your graveyard to your hand.
Card has other part: Conqueror's Galleon
Dowsing Dagger
Lost Vale

Dowsing Dagger {2}

Artifact - Equipment
When Dowsing Dagger enters, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip {2}
Card has other part: Lost Vale
Lost Vale
Dowsing Dagger

Lost Vale

Land
{T}: Add three mana of any one color.
The pirates had ventured into the interior for treasure. They found something far greater.
Card has other part: Dowsing Dagger
Fell Flagship

Fell Flagship {3}

Artifact - Vehicle
Pirates you control get +1/+0.
Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3
3/3
Primal Amulet
Primal Wellspring

Primal Amulet {4}

Artifact
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Card has other part: Primal Wellspring
Primal Wellspring
Primal Amulet

Primal Wellspring

Land
{T}: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Card has other part: Primal Amulet
Shadowed Caravel

Shadowed Caravel {2}

Artifact - Vehicle
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.
Crew 2
2/2
Sorcerous Spyglass

Sorcerous Spyglass {2}

Artifact
As this artifact enters, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Sorcerous Spyglass

Sorcerous Spyglass {2}

Artifact
As this artifact enters, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Thaumatic Compass
Spires of Orazca

Thaumatic Compass {2}

Artifact
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
"Clearly, it indicates the aetheric azimuth of . . ."
—Jace Beleren
Card has other part: Spires of Orazca
Spires of Orazca
Thaumatic Compass

Spires of Orazca

Land
{T}: Add {C}.
{T}: Untap target attacking creature an opponent controls and remove it from combat.
". . . a cryptic objective."
—Jace Beleren
Card has other part: Thaumatic Compass
Treasure Map
Treasure Cove

Treasure Map {2}

Artifact
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens.
Card has other part: Treasure Cove
Treasure Cove
Treasure Map

Treasure Cove

Land
{T}: Add {C}.
{T}, Sacrifice a Treasure: Draw a card.
Half the treasure is the glory of finding it.
Card has other part: Treasure Map
Vanquisher's Banner

Vanquisher's Banner {5}

Artifact
As Vanquisher's Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Vanquisher's Banner

Vanquisher's Banner {5}

Artifact
As Vanquisher's Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Dragonskull Summit

Dragonskull Summit

Land
Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
When the Planeswalker Angrath called dinosaurs "dragons," the name stuck in certain pirate circles.
Dragonskull Summit

Dragonskull Summit

Land
Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
When the Planeswalker Angrath called dinosaurs "dragons," the name stuck in certain pirate circles.
Drowned Catacomb

Drowned Catacomb

Land
Drowned Catacomb enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
None can tell how many vessels are tangled up on the sea floor—or how much treasure remains unclaimed.
Drowned Catacomb

Drowned Catacomb

Land
Drowned Catacomb enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
None can tell how many vessels are tangled up on the sea floor—or how much treasure remains unclaimed.
Glacial Fortress

Glacial Fortress

Land
Glacial Fortress enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice.
Glacial Fortress

Glacial Fortress

Land
Glacial Fortress enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice.