Pro Tour Collector Set

Zuran Orb

Zuran Orb {0}

Artifact
Sacrifice a land: You gain 2 life.
"I will go to any length to achieve my goal. Eternal life is worth any sacrifice."
—Zur the Enchanter
Karplusan Forest

Karplusan Forest

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
Lava Tubes

Lava Tubes

Land
Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Lava Tubes.
{T}: Add {B} or {R}. Put a depletion counter on Lava Tubes.
Sulfurous Springs

Sulfurous Springs

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
Mishra's Factory

Mishra's Factory

Land
{T}: Add {C}.
{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Related card: Golgothian Sylex
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Hymn to Tourach

Hymn to Tourach {B}{B}

Sorcery
Target player discards two cards at random.
"The eerie, wailing Hymn caused insanity even in hardened warriors."
—Sarpadian Empires, vol. II
Hymn to Tourach

Hymn to Tourach {B}{B}

Sorcery
Target player discards two cards at random.
"Tourach's power was such that his followers deified him after his death."
—Sarpadian Empires, vol. II
Hymn to Tourach

Hymn to Tourach {B}{B}

Sorcery
Target player discards two cards at random.
Knowing the Hymn's power, the followers of Leitbur carefully guarded their pillaged transcriptions.
Hymn to Tourach

Hymn to Tourach {B}{B}

Sorcery
Target player discards two cards at random.
Members of the Order often played the Hymn on instruments made from their victims' bones.
Order of the Ebon Hand

Order of the Ebon Hand {B}{B}

Creature - Cleric Knight
Protection from white
{B}: Order of the Ebon Hand gains first strike until end of turn.
{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
A true follower of Tourach took pride in achievement to the exclusion of other concerns.
2/1
Order of the Ebon Hand

Order of the Ebon Hand {B}{B}

Creature - Cleric Knight
Protection from white
{B}: Order of the Ebon Hand gains first strike until end of turn.
{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
"There are intriguing similarities between the Order and Icatia's Leitbur religion, suggesting the two had a common origin."
—Sarpadian Empires, vol. VI
2/1
Order of the Ebon Hand

Order of the Ebon Hand {B}{B}

Creature - Cleric Knight
Protection from white
{B}: Order of the Ebon Hand gains first strike until end of turn.
{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
Dedicated to the principles of Tourach, members of the Order of the Ebon Hand demonstrated their devotion with grisly rituals.
2/1
Ihsan's Shade

Ihsan's Shade {3}{B}{B}{B}

Legendary Creature - Shade Knight
Protection from white
"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra Paladins where none existed before. May his suffering equal his betrayal."
—Baris, Serra Inquisitor
5/5
Related card: Apocalypse Chime
Ihsan's Shade

Ihsan's Shade {3}{B}{B}{B}

Legendary Creature - Shade Knight
Protection from white
"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra Paladins where none existed before. May his suffering equal his betrayal."
—Baris, Serra Inquisitor
5/5
Related card: Apocalypse Chime
Erhnam Djinn

Erhnam Djinn {3}{G}

Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
4/5
Related card: City in a Bottle
Apocalypse Chime

Apocalypse Chime {2}

Artifact
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear."
—Grandmother Sengir
Related cards: Abbey Gargoyles Abbey Matron Aether Storm Aliban's Tower Ambush Ambush Party An-Havva Constable An-Havva Inn An-Havva Township An-Zerrin Ruins Anaba Ancestor Anaba Bodyguard Anaba Shaman Anaba Spirit Crafter Autumn Willow Aysen Abbey Aysen Bureaucrats Aysen Crusader Aysen Highway Baki's Curse Baron Sengir Beast Walkers Black Carriage Broken Visage Carapace Castle Sengir Cemetery Gate Chain Stasis Chandler Clockwork Gnomes Clockwork Steed Clockwork Swarm Coral Reef Dark Maze Daughter of Autumn Death Speakers Didgeridoo Drudge Spell Dry Spell Dwarven Pony Dwarven Sea Clan Dwarven Trader Ebony Rhino Eron the Relentless Evaporate Faerie Noble Feast of the Unicorn Feroz's Ban Folk of An-Havva Forget Funeral March Ghost Hounds Giant Albatross Giant Oyster Grandmother Sengir Greater Werewolf Hazduhr the Abbot Headstone Heart Wolf Hungry Mist Ihsan's Shade Irini Sengir Ironclaw Curse Jinx Joven Joven's Ferrets Joven's Tools Koskun Falls Koskun Keep Labyrinth Minotaur Leaping Lizard Leeches Mammoth Harness Marjhan Memory Lapse Merchant Scroll Mesa Falcon Mystic Decree Narwhal Orcish Mine Primal Order Prophecy Rashka the Slayer Reef Pirates Renewal Retribution Reveka, Wizard Savant Root Spider Roots Roterothopter Rysorian Badger Samite Alchemist Sea Sprite Sea Troll Sengir Autocrat Sengir Bats Serra Aviary Serra Bestiary Serra Inquisitors Serra Paladin Serrated Arrows Shrink Soraya the Falconer Spectral Bears Timmerian Fiends Torture Trade Caravan Truce Veldrane of Sengir Wall of Kelp Willow Faerie Willow Priestess Winter Sky Wizards' School
Serrated Arrows

Serrated Arrows {4}

Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Related card: Apocalypse Chime
Serrated Arrows

Serrated Arrows {4}

Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Related card: Apocalypse Chime
City of Brass

City of Brass

Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
Related card: City in a Bottle
Dance of the Dead

Dance of the Dead {1}{B}

Enchantment - Aura
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
Safe Haven

Safe Haven

Land
{2}, {T}: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
Dark Banishing

Dark Banishing {2}{B}

Instant
Destroy target nonblack creature. It can't be regenerated.
"Will not the mountains quake and hills melt at the coming of the darkness? Share this vision with your enemies, Lim-Dûl, and they shall wither."
—Leshrac, Walker of Night