Pro Tour Collector Set

Pro Tour Collector Set contains 307 cards.
Released: 1996-05-01
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related card: Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related card: Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related card: Nissa's Encouragement
Armageddon

Armageddon {3}{W}

Sorcery
Destroy all lands.
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.
4/4
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Balance

Balance {1}{W}

Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Erhnam Djinn

Erhnam Djinn {3}{G}

Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
4/5
Divine Offering

Divine Offering {1}{W}

Instant
Destroy target artifact. You gain life equal to its converted mana cost.
D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.
Autumn Willow

Autumn Willow {4}{G}{G}

Legendary Creature - Avatar
Shroud
{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
4/4
Havenwood Battleground

Havenwood Battleground

Land
Havenwood Battleground enters the battlefield tapped.
{T}: Add {G}.
{T}, Sacrifice Havenwood Battleground: Add {G}{G}.
Spectral Bears

Spectral Bears {1}{G}

Creature - Bear Spirit
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
"I hear there are Bears—or spirits—that guard caravans passing through the forest."
—Gulsen, Abbey Matron
3/3
Apocalypse Chime

Apocalypse Chime {2}

Artifact
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear."
—Grandmother Sengir
Zur's Weirding

Zur's Weirding {3}{U}

Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Serrated Arrows

Serrated Arrows {4}

Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
City of Brass

City of Brass

Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
Icatian Town

Icatian Town {5}{W}

Sorcery
Create four 1/1 white Citizen creature tokens.
Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.
Icatian Town

Icatian Town {5}{W}

Sorcery
Create four 1/1 white Citizen creature tokens.
Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Earthquake

Earthquake {X}{R}

Sorcery
Earthquake deals X damage to each creature without flying and each player.
Fireball

Fireball {X}{R}

Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Incinerate

Incinerate {1}{R}

Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Yes, I think 'toast' is an appropriate description."
—Jaya Ballard, Task Mage