Pro Tour Collector Set

Pro Tour Collector Set contains 307 cards.
Released: 1996-05-01
Base set size: 308 cards.
Ruins of Trokair

Ruins of Trokair

Land
Ruins of Trokair enters tapped.
{T}: Add {W}.
{T}, Sacrifice Ruins of Trokair: Add {W}{W}.
Circle of Protection: Green

Circle of Protection: Green {1}{W}

Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Order of Leitbur

Order of Leitbur {W}{W}

Creature - Human Cleric Knight
Protection from black
{W}: Order of Leitbur gains first strike until end of turn.
{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
Followers of Tourach regarded all other religions equally: with open contempt. Not so the followers of Leitbur, who made it their mission to eradicate the Order of the Ebon Hand.
2/1
Order of Leitbur

Order of Leitbur {W}{W}

Creature - Human Cleric Knight
Protection from black
{W}: Order of Leitbur gains first strike until end of turn.
{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
"The powers of the corrupt will fade before the fury of the pure."
—Bethan Leitbur, "The Way"
2/1
Order of Leitbur

Order of Leitbur {W}{W}

Creature - Human Cleric Knight
Protection from black
{W}: Order of Leitbur gains first strike until end of turn.
{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
"Trained to battle the followers of Tourach, the Order of Leitbur was not as successful in later conflicts with Orcish and Goblin raiders."
—Sarpadian Empires, vol. I
2/1
Circle of Protection: Green

Circle of Protection: Green {1}{W}

Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Abbey Gargoyles

Abbey Gargoyles {2}{W}{W}{W}

Creature - Gargoyle
Flying, protection from red
"Though Serra has not been seen for twenty years, her Gargoyles still watch over our city and punish the guilty."
—Gulsen, Abbey Matron
3/4
Related card: Apocalypse Chime
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Related card: Garth One-Eye
Fyndhorn Elves

Fyndhorn Elves {G}

Creature - Elf Druid
{T}: Add {G}.
"Living side by side with the Elves for so long leaves me with no doubt that we serve the same goddess."
—Kolbjörn, Elder Druid of the Juniper Order
1/1
Llanowar Elves

Llanowar Elves {G}

Creature - Elf Druid
{T}: Add {G}.
Hardened by their life in the haunted Llanowar Forest, these fierce beings are outcasts among elvenkind.
1/1
Related cards: Llanowar Mentor Marwyn's Kindred
Sylvan Library

Sylvan Library {1}{G}

Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Whirling Dervish

Whirling Dervish {G}{G}

Creature - Human Monk
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
Related card: Dunerider Outlaw
Black Vise

Black Vise {1}

Artifact
As Black Vise enters, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Fellwar Stone

Fellwar Stone {2}

Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, called the Pretender
Icy Manipulator

Icy Manipulator {4}

Artifact
{1}, {T}: Tap target artifact, creature, or land.
"The scavengers who first found it called it the 'Bone Crank.' Not a bad name, I'd say."
—Arcum Dagsson, Soldevi Machinist
Ivory Tower

Ivory Tower {1}

Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.
Related card: Golgothian Sylex
Karma

Karma {2}{W}{W}

Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Land Tax

Land Tax {W}

Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Zuran Orb

Zuran Orb {0}

Artifact
Sacrifice a land: You gain 2 life.
"I will go to any length to achieve my goal. Eternal life is worth any sacrifice."
—Zur the Enchanter
Brushland

Brushland

Land
{T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you.
Strip Mine

Strip Mine

Land
{T}: Add {C}.
{T}, Sacrifice Strip Mine: Destroy target land.
Unlike previous conflicts, the war between Urza and Mishra made Dominia itself a casualty of war.
Related card: Golgothian Sylex
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling