Magic Online Promos

March of Otherworldly Light

March of Otherworldly Light {X}{W}

Instant
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.
Exile target artifact, creature, or enchantment with mana value X or less.
Swift Reconfiguration

Swift Reconfiguration {W}

Enchantment - Aura
Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types.
Invoke Justice

Invoke Justice {1}{W}{W}{W}{W}

Sorcery
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
The Restoration of Eiganjo
Architect of Restoration

The Restoration of Eiganjo {2}{W}

Enchantment - Saga
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Architect of Restoration
Architect of Restoration
The Restoration of Eiganjo

Architect of Restoration

Enchantment Creature - Fox Monk
(Color indicator: Architect of Restoration is white)
Vigilance
Whenever this creature attacks or blocks, create a 1/1 colorless Spirit creature token.
3/4
Card has other part: The Restoration of Eiganjo
Ao, the Dawn Sky

Ao, the Dawn Sky {3}{W}{W}

Legendary Creature - Dragon Spirit
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5/4
Ao, the Dawn Sky

Ao, the Dawn Sky {3}{W}{W}

Legendary Creature - Dragon Spirit
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5/4
Yoshimaru, Ever Faithful

Yoshimaru, Ever Faithful {W}

Legendary Creature - Dog
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.
Partner
1/1
The Wandering Emperor

The Wandering Emperor {2}{W}{W}

Legendary Planeswalker
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
[+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
[–1]: Create a 2/2 white Samurai creature token with vigilance.
[–2]: Exile target tapped creature. You gain 2 life.
Loyalty:
3
Thousand-Faced Shadow

Thousand-Faced Shadow {U}

Creature - Human Ninja
Ninjutsu {2}{U}{U}
Flying
When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
1/1
Related card: Thousand-Faced Shadow (Alchemy)
Access Denied

Access Denied {3}{U}{U}

Instant
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Tameshi, Reality Architect

Tameshi, Reality Architect {2}{U}

Legendary Creature - Moonfolk Wizard
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
2/3
Cyberdrive Awakener

Cyberdrive Awakener {5}{U}

Artifact Creature - Construct
Flying
Other artifact creatures you control have flying.
When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
4/4
The Reality Chip

The Reality Chip {1}{U}

Legendary Artifact Creature - Equipment Jellyfish
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure {2}{U}
0/4
Imposter Mech

Imposter Mech {1}{U}

Artifact - Vehicle
You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
3/1
Mindlink Mech

Mindlink Mech {2}{U}

Artifact - Vehicle
Flying
Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
4/3
Related card: Experimental Pilot
Kappa Cannoneer

Kappa Cannoneer {5}{U}

Artifact Creature - Turtle Warrior
Improvise
Ward {4}
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
4/4
March of Swirling Mist

March of Swirling Mist {X}{U}

Instant
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.
Up to X target creatures phase out.
Invoke the Winds

Invoke the Winds {1}{U}{U}{U}{U}

Sorcery
Gain control of target artifact or creature. Untap it.
Research Thief

Research Thief {4}{U}

Artifact Creature - Moonfolk Wizard
Flash
Flying
Whenever an artifact creature you control deals combat damage to a player, draw a card.
3/3
Universal Surveillance

Universal Surveillance {X}{U}{U}{U}

Sorcery
Improvise
Draw X cards.
Inventive Iteration
Living Breakthrough

Inventive Iteration {3}{U}

Enchantment - Saga
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Living Breakthrough
Living Breakthrough
Inventive Iteration

Living Breakthrough

Enchantment Creature - Moonfolk
(Color indicator: Living Breakthrough is blue)
Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.
3/3
Card has other part: Inventive Iteration
Kairi, the Swirling Sky

Kairi, the Swirling Sky {4}{U}{U}

Legendary Creature - Dragon Spirit
Flying, ward {3}
When Kairi dies, choose one —
• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.
• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
6/6
Kairi, the Swirling Sky

Kairi, the Swirling Sky {4}{U}{U}

Legendary Creature - Dragon Spirit
Flying, ward {3}
When Kairi dies, choose one —
• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.
• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
6/6