Rivals of Ixalan Promos

Huatli, Radiant Champion

Huatli, Radiant Champion {2}{G}{W}

Legendary Planeswalker - Huatli
[+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.
[–1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
[–8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."
Loyalty:
3
Journey to Eternity
Atzal, Cave of Eternity

Journey to Eternity {1}{B}{G}

Legendary Enchantment - Aura
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
Every journey has its inevitable end . . .
Card has other part: Atzal, Cave of Eternity
Atzal, Cave of Eternity
Journey to Eternity

Atzal, Cave of Eternity

Legendary Land
{T}: Add one mana of any color.
{3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.
. . . but every end is a new beginning.
Card has other part: Journey to Eternity
Kumena, Tyrant of Orazca

Kumena, Tyrant of Orazca {1}{G}{U}

Legendary Creature - Merfolk Shaman
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.
Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
2/4
Path of Mettle
Metzali, Tower of Triumph

Path of Mettle {R}{W}

Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
Card has other part: Metzali, Tower of Triumph
Metzali, Tower of Triumph
Path of Mettle

Metzali, Tower of Triumph

Legendary Land
{T}: Add one mana of any color.
{1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent.
{2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.
Card has other part: Path of Mettle
Profane Procession
Tomb of the Dusk Rose

Profane Procession {1}{W}{B}

Legendary Enchantment
{3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
Vona sought a conqueror. Mavren sought a savior. Both found what they sought . . .
Card has other part: Tomb of the Dusk Rose
Tomb of the Dusk Rose
Profane Procession

Tomb of the Dusk Rose

Legendary Land
{T}: Add one mana of any color.
{2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control.
. . . resting in the splendor of the dead.
Card has other part: Profane Procession
Protean Raider

Protean Raider {1}{U}{R}

Creature - Shapeshifter Pirate
Raid — If you attacked this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
Imitation is the sincerest form of piracy.
2/2
Siegehorn Ceratops

Siegehorn Ceratops {G}{W}

Creature - Dinosaur
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it.
To a siegehorn, there is no such thing as a dead end.
2/2
Siegehorn Ceratops

Siegehorn Ceratops {G}{W}

Creature - Dinosaur
Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it.
To a siegehorn, there is no such thing as a dead end.
2/2
Storm the Vault
Vault of Catlacan

Storm the Vault {2}{U}{R}

Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
Card has other part: Vault of Catlacan
Vault of Catlacan
Storm the Vault

Vault of Catlacan

Legendary Land
{T}: Add one mana of any color.
{T}: Add {U} for each artifact you control.
Swimming in coins proved harder than they'd hoped, but dancing was a jingling delight.
Card has other part: Storm the Vault
Zacama, Primal Calamity

Zacama, Primal Calamity {6}{R}{G}{W}

Legendary Creature - Elder Dinosaur
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
9/9
Related card: Scalespeaker Shepherd
Zacama, Primal Calamity

Zacama, Primal Calamity {6}{R}{G}{W}

Legendary Creature - Elder Dinosaur
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
9/9
Related card: Scalespeaker Shepherd
Awakened Amalgam

Awakened Amalgam {4}

Artifact Creature - Golem
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
"The fools have done it."
—Tishana
*/*
Azor's Gateway
Sanctum of the Sun

Azor's Gateway {2}

Legendary Artifact
{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Card has other part: Sanctum of the Sun
Sanctum of the Sun
Azor's Gateway

Sanctum of the Sun

Legendary Land
{T}: Add X mana of any one color, where X is your life total.
As soon as Jace laid eyes on the great sphinx's chamber, the shards of memory began sliding into place.
Card has other part: Azor's Gateway
Captain's Hook

Captain's Hook {3}

Artifact - Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip {1}
Captain's Hook

Captain's Hook {3}

Artifact - Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip {1}
Golden Guardian
Gold-Forge Garrison

Golden Guardian {4}

Artifact Creature - Golem
Defender
{2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.
4/4
Card has other part: Gold-Forge Garrison
Gold-Forge Garrison
Golden Guardian

Gold-Forge Garrison

Land
{T}: Add two mana of any one color.
{4}, {T}: Create a 4/4 colorless Golem artifact creature token.
An army of living gold for the golden city.
Card has other part: Golden Guardian
The Immortal Sun

The Immortal Sun {6}

Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.
The Immortal Sun

The Immortal Sun {6}

Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.
Silent Gravestone

Silent Gravestone {1}

Artifact
Cards in graveyards can't be the targets of spells or abilities.
{4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.
Made to ward off the Grim Captain and silence the lure of undeath.