The List

Elephant Guide

Elephant Guide {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Fog

Fog {G}

Instant
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else."
—Lord Hilneth
Nimble Mongoose

Nimble Mongoose {G}

Creature - Mongoose
Shroud
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
One thread connected all the travelers' stories: the ferocity of the mongoose.
1/1
Kor Hookmaster

Kor Hookmaster {2}{W}

Creature - Kor Soldier
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"For us, a rope represents the ties that bind the kor. For you, it's more literal."
2/2
Roots

Roots {3}{G}

Enchantment - Aura
Enchant creature without flying
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Related card: Apocalypse Chime
Seal of Strength

Seal of Strength {G}

Enchantment
Sacrifice this enchantment: Target creature gets +3/+3 until end of turn.
When does majestic become ominous?
Timberwatch Elf

Timberwatch Elf {2}{G}

Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
"If you ever want to leave this forest, now's the time."
1/2
Armadillo Cloak

Armadillo Cloak {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
"Don't laugh. It works."
Brago, King Eternal

Brago, King Eternal {2}{W}{U}

Legendary Creature - Spirit Noble
Flying
Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
"My rule persists beyond death itself."
2/4
Balance

Balance {1}{W}

Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Flame-Kin Zealot

Flame-Kin Zealot {1}{R}{R}{W}

Creature - Elemental Berserker
When this creature enters, creatures you control get +1/+1 and gain haste until end of turn.
Boros soldiers are like a cache of bombs ready to explode, and the flame-kin light their fuses.
2/2
Goblin Trenches

Goblin Trenches {1}{R}{W}

Enchantment
{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
"Even if we dislodge them, I fear these lands will never again yield crops."
—Kimmick, vanguard knight
Ashnod's Altar

Ashnod's Altar {3}

Artifact
Sacrifice a creature: Add {C}{C}.
"If you work at sawing up carcasses, you notice how the joints fit, how the nerves are arrayed, and how the skin peels back."
—Ashnod, to Tawnos
Related card: Golgothian Sylex
Emmessi Tome

Emmessi Tome {4}

Artifact - Book
{5}, {T}: Draw two cards, then discard a card.
It is like life and destiny: we think we know the story, but we have read only half the tale.
Mana Crypt

Mana Crypt {0}

Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
{T}: Add {C}{C}.
Millikin

Millikin {2}

Artifact Creature - Construct
{T}, Mill a card: Add {C}.
The toymaker frowned in bewilderment. None of his creations had ever sneezed before.
0/1
Sensei's Divining Top

Sensei's Divining Top {1}

Artifact
{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put this artifact on top of its owner's library.
Rally the Peasants

Rally the Peasants {2}{W}

Instant
Creatures you control get +2/+0 until end of turn.
Flashback {2}{R}
"If you must go out at night, bring a mob."
—Master of the Elgaud Cathars
Seal of Cleansing

Seal of Cleansing {1}{W}

Enchantment
Sacrifice this enchantment: Destroy target artifact or enchantment.
"Find the dens of evil and flood them with light."
—Hulo, the Penitent Wanderer
Related card: Seal of Primordium
Ballynock Cohort

Ballynock Cohort {2}{W}

Creature - Kithkin Soldier
First strike
This creature gets +1/+1 as long as you control another white creature.
A kithkin's worst enemy is solitude.
2/2
Wall of Omens

Wall of Omens {1}{W}

Creature - Wall
Defender
When this creature enters, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry
0/4
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"No fact escapes me. Why do you think you can?"
Dream Twist

Dream Twist {U}

Instant
Target player mills three cards.
Flashback {1}{U}
Gaseous Form

Gaseous Form {2}{U}

Enchantment - Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
"It's hard to hurt anyone when you're as transparent as your motives."
—Ertai, wizard adept
Coalition Honor Guard

Coalition Honor Guard {3}{W}

Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Giving little thought to their own defense, they carried the flag that united their army.
2/4