The List

Animate Dead

Animate Dead {1}{B}

Enchantment - Aura
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Annihilate

Annihilate {3}{B}{B}

Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
"Whatever Yawgmoth marks, dies. There is no escape."
—Tsabo Tavoc, Phyrexian general
Blightsoil Druid

Blightsoil Druid {1}{B}

Creature - Elf Druid
{T}, Pay 1 life: Add {G}.
"See the beauty in death: the clean white bones lying in the fertile soil and the brightly colored moonglove sprouting from the fell earth."
1/2
Cabal Therapy

Cabal Therapy {B}

Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature.
Deadbridge Shaman

Deadbridge Shaman {2}{B}

Creature - Elf Shaman
When this creature dies, target opponent discards a card.
Ending her life won't end the infestation.
3/1
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
—Liliana Vess
Eyeblight's Ending

Eyeblight's Ending {2}{B}

Kindred Instant - Elf
Destroy target non-Elf creature.
"Those without beauty are Lorwyn's greatest tumor. The winnowers have an unpleasant duty, but a necessary one."
—Eidren, perfect of Lys Alana
Havoc Demon

Havoc Demon {5}{B}{B}

Creature - Demon
Flying
When this creature dies, all creatures get -5/-5 until end of turn.
A cry of pain as it enters this world. A chorus of screams as it leaves.
5/5
Hymn to Tourach

Hymn to Tourach {B}{B}

Sorcery
Target player discards two cards at random.
The priests plead for your anguish and pray for your despair.
Innocent Blood

Innocent Blood {B}

Sorcery
Each player sacrifices a creature of their choice.
Zombies mourn for the living and celebrate those who will soon be given the gift of death.
Thraben Foulbloods

Thraben Foulbloods {2}{B}

Creature - Zombie Dog
Delirium — This creature gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard.
The famed hunting hounds of House Cecani continue to prove the quality of their pedigree.
3/2
Voldaren Pariah
Abolisher of Bloodlines

Voldaren Pariah {3}{B}{B}

Creature - Vampire Horror
Flying
Sacrifice three other creatures: Transform this creature.
Madness {B}{B}{B}
3/3
Card has other part: Abolisher of Bloodlines
Abolisher of Bloodlines
Voldaren Pariah

Abolisher of Bloodlines

Creature - Eldrazi Vampire
Flying
When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures of their choice.
Even if the rain turned to blood, her thirst would not be slaked.
6/5
Card has other part: Voldaren Pariah
Weirded Vampire

Weirded Vampire {3}{B}

Creature - Vampire Horror
Madness {2}{B}
"Emrakul makes apparent those whom she has favored."
—Runo Stromkirk
3/3
Alchemist's Greeting

Alchemist's Greeting {4}{R}

Sorcery
Alchemist's Greeting deals 4 damage to target creature.
Madness {1}{R}
"Impressive."
—Chandra Nalaar
Wretched Gryff

Wretched Gryff {7}

Creature - Eldrazi Hippogriff
Emerge {5}{U}
When you cast this spell, draw a card.
Flying
3/4
Borrowed Hostility

Borrowed Hostility {R}

Instant
Escalate {3}
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
Brazen Wolves

Brazen Wolves {2}{R}

Creature - Wolf
Whenever this creature attacks, it gets +2/+0 until end of turn.
With fewer patrols about, Kessig's roads have become prime hunting grounds.
2/3
Distemper of the Blood

Distemper of the Blood {1}{R}

Sorcery
Target creature gets +2/+2 and gains trample until end of turn.
Madness {R}
Prophetic Ravings

Prophetic Ravings {R}

Enchantment - Aura
Enchant creature
Enchanted creature has haste and "{T}, Discard a card: Draw a card."
"Keep your herons and shrews! You will find nothing in the moon, for the moon is a lie! It has told me so!"
Borrowed Grace

Borrowed Grace {2}{W}

Instant
Escalate {1}{W}
Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
Thermo-Alchemist

Thermo-Alchemist {1}{R}

Creature - Human Shaman
Defender
{T}: This creature deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap this creature.
"Madness can't touch a mind ignited by genius."
0/3
Backwoods Survivalists

Backwoods Survivalists {3}{G}

Creature - Human Warrior
Delirium — This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
Paranoia has driven some Kessig communities to hunt down anything—and anyone—that travels through their woods.
4/3
Crossroads Consecrator

Crossroads Consecrator {G}

Creature - Human Cleric
{G}, {T}: Target attacking Human gets +1/+1 until end of turn.
"May the steel of your blade match the steel in your soul."
1/2
Eldritch Evolution

Eldritch Evolution {1}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.