The List

Alchemist's Greeting

Alchemist's Greeting {4}{R}

Sorcery
Alchemist's Greeting deals 4 damage to target creature.
Madness {1}{R}
"Impressive."
—Chandra Nalaar
Wretched Gryff

Wretched Gryff {7}

Creature - Eldrazi Hippogriff
Emerge {5}{U}
When you cast this spell, draw a card.
Flying
3/4
Borrowed Hostility

Borrowed Hostility {R}

Instant
Escalate {3}
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
Brazen Wolves

Brazen Wolves {2}{R}

Creature - Wolf
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
With fewer patrols about, Kessig's roads have become prime hunting grounds.
2/3
Distemper of the Blood

Distemper of the Blood {1}{R}

Sorcery
Target creature gets +2/+2 and gains trample until end of turn.
Madness {R}
Prophetic Ravings

Prophetic Ravings {R}

Enchantment - Aura
Enchant creature
Enchanted creature has haste and "{T}, Discard a card: Draw a card."
"Keep your herons and shrews! You will find nothing in the moon, for the moon is a lie! It has told me so!"
Borrowed Grace

Borrowed Grace {2}{W}

Instant
Escalate {1}{W}
Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
Thermo-Alchemist

Thermo-Alchemist {1}{R}

Creature - Human Shaman
Defender
{T}: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
"Madness can't touch a mind ignited by genius."
0/3
Backwoods Survivalists

Backwoods Survivalists {3}{G}

Creature - Human Warrior
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
Paranoia has driven some Kessig communities to hunt down anything—and anyone—that travels through their woods.
4/3
Crossroads Consecrator

Crossroads Consecrator {G}

Creature - Human Cleric
{G}, {T}: Target attacking Human gets +1/+1 until end of turn.
"May the steel of your blade match the steel in your soul."
1/2
Eldritch Evolution

Eldritch Evolution {1}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Hamlet Captain

Hamlet Captain {1}{G}

Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
"Bloodsuckers, howlers, monsters from the beyond . . . it doesn't much matter. I won't have to face them alone."
2/2
Ishkanah, Grafwidow

Ishkanah, Grafwidow {4}{G}

Legendary Creature - Spider
Reach
Delirium — When Ishkanah, Grafwidow enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
{6}{B}: Target opponent loses 1 life for each Spider you control.
3/5
Noose Constrictor

Noose Constrictor {1}{G}

Creature - Snake
Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn.
"More rope may not be necessary."
—Kep, Lunarch inquisitor
2/2
Wolfkin Bond

Wolfkin Bond {4}{G}

Enchantment - Aura
Enchant creature
When Wolfkin Bond enters, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
Campaign of Vengeance

Campaign of Vengeance {3}{W}{B}

Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
"There is no saving this world, not anymore. But we shall be its bloody vengeance."
—Sorin Markov
Gisa and Geralf

Gisa and Geralf {2}{U}{B}

Legendary Creature - Human Wizard
When Gisa and Geralf enters, mill four cards.
Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
"These fiends are slightly less tolerable than you."
"A sentiment that warms my heart, sister."
4/4
Mercurial Geists

Mercurial Geists {2}{U}{R}

Creature - Spirit
Flying
Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess."
—Laboratory notes
1/3
Nephalia Academy

Nephalia Academy

Land
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else.
{T}: Add {C}.
"May knowledge be our sanctuary."
—Yora, academy researcher
Desperate Sentry

Desperate Sentry {2}{W}

Creature - Human Soldier
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
1/2
Faith Unbroken

Faith Unbroken {3}{W}

Enchantment - Aura
Enchant creature you control
When Faith Unbroken enters, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.
Faithbearer Paladin

Faithbearer Paladin {4}{W}

Creature - Human Knight
Lifelink
"I've seen cathars riding to battle without a hint of fear. Perhaps that is its own sort of madness."
—Esler, Havengul mercenary
3/4
Peace of Mind

Peace of Mind {1}{W}

Enchantment
{W}, Discard a card: You gain 3 life.
Not all minds touched by the Eldrazi turn to raging psychosis. Some simply withdraw from this world into memories of a better one.
Selfless Spirit

Selfless Spirit {1}{W}

Creature - Spirit Cleric
Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
"There is always more to give."
2/1
Thalia's Lancers

Thalia's Lancers {3}{W}{W}

Creature - Human Knight
First strike
When Thalia's Lancers enters, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
"Let the points of our lances lead the way."
4/4