The List

Whirlpool Drake

Whirlpool Drake {3}{U}

Creature - Drake
Flying
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
When this creature dies, shuffle the cards from your hand into your library, then draw that many cards.
2/2
Whirlpool Warrior

Whirlpool Warrior {2}{U}

Creature - Merfolk Warrior
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
{R}, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.
2/2
Desolation Angel

Desolation Angel {3}{B}{B}

Creature - Angel
Kicker {W}{W}
Flying
When this creature enters, destroy all lands you control. If it was kicked, destroy all lands instead.
5/4
Necravolver

Necravolver {2}{B}

Creature - Volver
Kicker {1}{G} and/or {W}
If this creature was kicked with its {1}{G} kicker, it enters with two +1/+1 counters on it and with trample.
If this creature was kicked with its {W} kicker, it enters with a +1/+1 counter on it and with "Whenever this creature deals damage, you gain that much life."
2/2
Phyrexian Gargantua

Phyrexian Gargantua {4}{B}{B}

Creature - Phyrexian Horror
When this creature enters, you draw two cards and you lose 2 life.
Other Phyrexians have nightmares about the gargantua.
4/4
Related card: March Toward Perfection
Diversionary Tactics

Diversionary Tactics {3}{W}

Enchantment
Tap two untapped creatures you control: Tap target creature.
"It's the oldest trick in the book," said Guff. "And I ought to know—I wrote it."
Wild Research

Wild Research {2}{R}

Enchantment
{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Ana Sanctuary

Ana Sanctuary {2}{G}

Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Penumbra Kavu

Penumbra Kavu {4}{G}

Creature - Kavu
When this creature dies, create a 3/3 black Kavu creature token.
"These kavu are so stubborn they even refuse to die."
—Tahngarth
3/3
Strength of Night

Strength of Night {2}{G}

Instant
Kicker {B}
Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Ardent Plea

Ardent Plea {1}{W}{U}

Enchantment
Exalted
Cascade
Sen Triplets

Sen Triplets {2}{W}{U}{B}

Legendary Artifact Creature - Human Wizard
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
They are the masters of your mind.
3/3
Karrthus, Tyrant of Jund

Karrthus, Tyrant of Jund {4}{B}{R}{G}

Legendary Creature - Dragon
Flying, haste
When Karrthus enters, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
7/7
Wargate

Wargate {X}{G}{W}{U}

Sorcery
Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
Bant mages still call to the heavens for aid, but angels are not the only ones who answer.
Maelstrom Nexus

Maelstrom Nexus {W}{U}{B}{R}{G}

Enchantment
The first spell you cast each turn has cascade.
Thopter Foundry

Thopter Foundry {W/B}{U}

Artifact
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
"Etherium is limited. Innovation is not."
—Tezzeret
Wall of Denial

Wall of Denial {1}{W}{U}

Creature - Wall
Defender, flying
Shroud
It provides what every discerning mage requires—time to think.
0/8
Architects of Will

Architects of Will {2}{U}{B}

Artifact Creature - Human Wizard
When this creature enters, look at the top three cards of target player's library, then put them back in any order.
Cycling {U/B}
This secret society of mages manipulates the beliefs and opinions of others.
3/3
Deny Reality

Deny Reality {3}{U}{B}

Sorcery
Cascade
Return target permanent to its owner's hand.
Lich Lord of Unx

Lich Lord of Unx {1}{U}{B}

Creature - Zombie Wizard
{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token.
{U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control.
2/2
Nemesis of Reason

Nemesis of Reason {3}{U}{B}

Creature - Leviathan Horror
Whenever this creature attacks, defending player mills ten cards.
Words describing it fail. Pages relating it shrivel. Tales recounting it end.
3/7
Time Sieve

Time Sieve {U}{B}

Artifact
{T}, Sacrifice five artifacts: Take an extra turn after this one.
"I pray that I am never considered useless or old."
—Sharuum the Hegemon
Dragon Broodmother

Dragon Broodmother {2}{R}{R}{R}{G}

Creature - Dragon
Flying
At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2.
4/4
Filigree Angel

Filigree Angel {5}{W}{W}{U}

Artifact Creature - Angel
Flying
When this creature enters, you gain 3 life for each artifact you control.
"I craved enlightenment, and Crucius's etherium opened my eyes. I would share my sight with you, but first you must believe."
4/4
Enlisted Wurm

Enlisted Wurm {4}{G}{W}

Creature - Wurm
Cascade
A match for any army—even its own.
5/5