Fallout

Open the Vaults

Open the Vaults {4}{W}{W}

Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
"It may be time to leave, but I'll never forget the day you all entered Vault 76."
—Overseer
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
In the end, he marched into the desert sands, leaving the Vault behind him.
Puresteel Paladin

Puresteel Paladin {W}{W}

Creature - Human Knight
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
"I wear the armor. I am the weapon."
2/2
Secure the Wastes

Secure the Wastes {X}{W}

Instant
Create X 1/1 white Warrior creature tokens.
"Patrolling the Mojave almost makes you wish for a nuclear winter."
Single Combat

Single Combat {3}{W}{W}

Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Some fight to destroy their enemies. Some fight to destroy themselves.
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
At the Vault-Tec Agricultural Research Center, Mr. Handy robots were repurposed for farming—and turning intruders into fertilizer.
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
"I had to put on a brave face as long as there were still people counting on me."
Fraying Sanity

Fraying Sanity {2}{U}

Enchantment - Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
"The king! The king has been murdered! It is regicide! Vault Boy... what did you do? What did... we do?"
Glimmer of Genius

Glimmer of Genius {3}{U}

Instant
Scry 2, then draw two cards. You get {E}{E}.
Dr. Madison Li's genius was an asset for both Project Purity and, later, the Institute.
Inexorable Tide

Inexorable Tide {3}{U}{U}

Enchantment
Whenever you cast a spell, proliferate.
Radiation is an invisible tide that seeps into the bones of the land, changing it irrevocably.
Related card: Contagion Dispenser
Mechanized Production

Mechanized Production {2}{U}{U}

Enchantment - Aura
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
At the onset of the Great War, Nuka-Cola's best minds were reassigned to weapons development.
One with the Machine

One with the Machine {3}{U}

Sorcery
Draw cards equal to the highest mana value among artifacts you control.
"Synth-kind welcomes you, as long as you welcome us."
Thirst for Knowledge

Thirst for Knowledge {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
A blend of seventeen fruit flavors, cola, and a weaponized-isotope byproduct that barely passed safety approval.
Whirler Rogue

Whirler Rogue {2}{U}{U}

Creature - Human Rogue Artificer
When Whirler Rogue enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2/2
Bastion of Remembrance

Bastion of Remembrance {2}{B}

Enchantment
When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
In the year 2271, the Desert Rangers of Nevada and rangers of the New California Republic met at this spot to sign the Ranger Unification Treaty.
Black Market

Black Market {3}{B}{B}

Enchantment
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your first main phase, add {B} for each charge counter on Black Market.
There's very little that merchants won't buy—and even less that wastelanders won't sell.
Deadly Dispute

Deadly Dispute {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token.
"You go break up that bar brawl yet? People are gonna get hurt unless you step in."
—Sheriff Marion
Lethal Scheme

Lethal Scheme {2}{B}{B}

Instant
Convoke
Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives.
Morbid Opportunist

Morbid Opportunist {2}{B}

Creature - Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
"It's hardly a crime to take gear that's lying around without an owner. The crime part is where I make sure it doesn't have an owner."
1/3
Related card: Xander's Wake
Pitiless Plunderer

Pitiless Plunderer {3}{B}

Creature - Human Pirate
Whenever another creature you control dies, create a Treasure token.
"You won't need this. I made sure of that."
1/4
Blasphemous Act

Blasphemous Act {8}{R}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Everyone knew the bombs were coming. Everyone but the public.
Chaos Warp

Chaos Warp {2}{R}

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
No one knew what the Zetans wanted. But whatever it was, it involved cattle.
Loyal Apprentice

Loyal Apprentice {1}{R}

Creature - Human Artificer
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
"Does Ramos know you're walking around without a guard?
2/1
Sticky Fingers

Sticky Fingers {R}

Enchantment - Aura
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token."
When enchanted creature dies, draw a card.
Stolen Strategy

Stolen Strategy {4}{R}

Enchantment
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
"Hacking is just good science!"