Fallout

Thrill-Kill Disciple

Thrill-Kill Disciple {2}{R}

Creature - Human Mercenary
Squad—{1}, Discard a card.
When Thrill-Kill Disciple dies, create a Junk token.
3/2
Vault 21: House Gambit

Vault 21: House Gambit {1}{R}

Enchantment - Saga
I, II — Discard a card, then draw a card.
III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
Veronica, Dissident Scribe

Veronica, Dissident Scribe {2}{R}

Legendary Creature - Human Artificer Rogue
Menace
Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards for the first time each turn, create a Junk token.
3/3
Wild Wasteland

Wild Wasteland {2}{R}

Enchantment
Skip your draw step.
At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Some things in the wasteland are best left unexplained.
Animal Friend

Animal Friend {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
"I scratch their back, they scratch you."
Bighorner Rancher

Bighorner Rancher {4}{G}

Creature - Human Ranger
Vigilance
{T}: Add an amount of {G} equal to the greatest power among creatures you control.
Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.
2/5
Break Down

Break Down {2}{G}

Instant
Destroy target artifact or enchantment. Create a Junk token.
"Old human junk. Worst kind of human junk."
Cathedral Acolyte

Cathedral Acolyte {1}{G}

Creature - Human Cleric
Each creature you control with a counter on it has ward {1}.
{T}: Put a +1/+1 counter on target creature that entered this turn.
"Master, evolve me to perfection!"
1/2
Glowing One

Glowing One {2}{G}

Creature - Zombie Mutant
Deathtouch
Whenever Glowing One deals combat damage to a player, they get four rad counters.
Whenever a player mills a nonland card, you gain 1 life.
The glowing one mumbles something and then falls silent. He drools uncontrollably.
2/2
Gunner Conscript

Gunner Conscript {1}{G}

Creature - Human Mercenary
Trample
Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it.
When Gunner Conscript dies, if it was enchanted, create a Junk token.
When Gunner Conscript dies, if it was equipped, create a Junk token.
2/2
Harold and Bob, First Numens

Harold and Bob, First Numens {2}{G}

Legendary Creature - Treefolk Mutant
Vigilance, reach
When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
3/3
Lily Bowen, Raging Grandma

Lily Bowen, Raging Grandma {3}{G}

Legendary Creature - Mutant Warrior
Vigilance
Lily Bowen, Raging Grandma enters with two +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
0/0
Lumbering Megasloth

Lumbering Megasloth {10}{G}{G}

Creature - Sloth Mutant
This spell costs {1} less to cast for each counter among players and permanents.
Trample
Lumbering Megasloth enters tapped.
When threatened, it slowly shakes its body to produce spores from the mushrooms growing on its back.
8/8
Power Fist

Power Fist {1}{G}

Artifact - Equipment
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip {2}
A fist fight will leave a bruise. A power fist fight will leave a crater.
Rampaging Yao Guai

Rampaging Yao Guai {X}{G}{G}{G}

Creature - Bear Mutant
Vigilance, trample
Rampaging Yao Guai enters with X +1/+1 counters on it.
When Rampaging Yao Guai enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
2/2
Strong Back

Strong Back {2}{G}

Enchantment - Aura
Enchant creature
Equip abilities you activate that target enchanted creature cost {3} less to activate.
Aura spells you cast that target enchanted creature cost {3} less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Strong, the Brutish Thespian

Strong, the Brutish Thespian {4}{G}{G}

Legendary Creature - Mutant Berserker
Ward {2}
Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.
You gain life rather than lose life from radiation.
"Strong learn secret to human power from Mack Beth."
7/7
Super Mutant Scavenger

Super Mutant Scavenger {4}{G}

Creature - Mutant Warrior
Trample
When Super Mutant Scavenger enters or dies, return up to one target Aura or Equipment card from your graveyard to your hand.
Out in the wastelands, everything's a steal.
5/5
Tato Farmer

Tato Farmer {2}{G}

Creature - Zombie Mutant Peasant
Landfall — Whenever a land you control enters, you may get two rad counters.
{T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
"Try one! They're disgusting!"
1/4
Watchful Radstag

Watchful Radstag {2}{G}

Creature - Elk Mutant
Evolve
Whenever Watchful Radstag evolves, create a token that's a copy of it.
Don't mistake timidness for defenselessness.
2/2
Well Rested

Well Rested {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
When you're a deep sleeper, any bed will do.
Agent Frank Horrigan

Agent Frank Horrigan {5}{B}{G}

Legendary Creature - Mutant Warrior
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters or attacks, proliferate twice.
8/6
Almost Perfect

Almost Perfect {4}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
An incomplete suit of power armor is still a suit of power armor.
Alpha Deathclaw

Alpha Deathclaw {4}{B}{G}

Creature - Lizard Mutant
Menace, trample
When Alpha Deathclaw enters or becomes monstrous, destroy target permanent.
{5}{B}{G}: Monstrosity 4.
6/6
Arcade Gannon

Arcade Gannon {2}{W}{U}

Legendary Creature - Human Doctor
{T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.
For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
2/3