Pioneer Masters

Iroas, God of Victory

Iroas, God of Victory {2}{R}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
7/4
Karametra, God of Harvests

Karametra, God of Harvests {3}{G}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
6/7
Keranos, God of Storms

Keranos, God of Storms {3}{U}{R}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
6/5
Kruphix, God of Horizons

Kruphix, God of Horizons {3}{G}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If you would lose unspent mana, that mana becomes colorless instead.
4/7
Mogis, God of Slaughter

Mogis, God of Slaughter {2}{B}{R}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
7/5
Nightveil Specter

Nightveil Specter {U/B}{U/B}{U/B}

Creature - Specter
Flying
Whenever this creature deals combat damage to a player, that player exiles the top card of their library.
You may play lands and cast spells from among cards exiled with this creature.
2/3
Pharika, God of Affliction

Pharika, God of Affliction {1}{B}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
{B}{G}: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
5/5
Phenax, God of Deception

Phenax, God of Deception {3}{U}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
4/7
Rubblebelt Raiders

Rubblebelt Raiders {1}{R/G}{R/G}{R/G}

Creature - Human Warrior
Whenever this creature attacks, put a +1/+1 counter on it for each attacking creature you control.
3/3
Xenagos, God of Revels

Xenagos, God of Revels {3}{R}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
6/5
Ajani Steadfast

Ajani Steadfast {3}{W}

Legendary Planeswalker - Ajani
[+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
[–2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
[–7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
Loyalty:
4
Call the Gatewatch

Call the Gatewatch {2}{W}

Sorcery
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Elspeth, Sun's Champion

Elspeth, Sun's Champion {4}{W}{W}

Legendary Planeswalker - Elspeth
[+1]: Create three 1/1 white Soldier creature tokens.
[–3]: Destroy all creatures with power 4 or greater.
[–7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
Loyalty:
4
Hushwing Gryff

Hushwing Gryff {2}{W}

Creature - Hippogriff
Flash
Flying
Creatures entering don't cause abilities to trigger.
2/1
Oath of Gideon

Oath of Gideon {2}{W}

Legendary Enchantment
When Oath of Gideon enters, create two 1/1 white Kor Ally creature tokens.
Each planeswalker you control enters with an additional loyalty counter on it.
Sage's Reverie

Sage's Reverie {3}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Sungrace Pegasus

Sungrace Pegasus {1}{W}

Creature - Pegasus
Flying
Lifelink
1/2
Clutch of Currents

Clutch of Currents {U}

Sorcery
Return target creature to its owner's hand.
Awaken 3—{4}{U}
Flitterstep Eidolon

Flitterstep Eidolon {1}{U}

Enchantment Creature - Spirit
Bestow {5}{U}
This creature can't be blocked.
Enchanted creature gets +1/+1 and can't be blocked.
1/1
Hidden Strings

Hidden Strings {1}{U}

Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher
Jace, Architect of Thought

Jace, Architect of Thought {2}{U}{U}

Legendary Planeswalker - Jace
[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
[–2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
[–8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Loyalty:
4
Jace, Memory Adept

Jace, Memory Adept {3}{U}{U}

Legendary Planeswalker - Jace
[+1]: Draw a card. Target player mills a card.
[0]: Target player mills ten cards.
[–7]: Any number of target players each draw twenty cards.
Loyalty:
4
Oath of Jace

Oath of Jace {2}{U}

Legendary Enchantment
When Oath of Jace enters, draw three cards, then discard two cards.
At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
Retraction Helix

Retraction Helix {U}

Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Cavern Lampad

Cavern Lampad {3}{B}

Enchantment Creature - Nymph
Bestow {5}{B}
Intimidate
Enchanted creature gets +2/+2 and has intimidate.
2/2