Portal Second Age

Portal Second Age contains 165 cards.
Released: 1998-06-24
Base set size: 165 cards.
Boosters:
  • Portal Second Age (P02)
  • Alaborn Cavalier

    Alaborn Cavalier {2}{W}{W}

    Creature - Human Knight
    Whenever Alaborn Cavalier attacks, you may tap target creature.
    "Course he ran! I wouldn't want to stare down that barrel, either!"
    —Alaborn soldier
    2/2
    Alaborn Grenadier

    Alaborn Grenadier {W}{W}

    Creature - Human Soldier
    Vigilance
    "Ever proud, ever vigilant."
    —Grenadier motto
    2/2
    Alaborn Musketeer

    Alaborn Musketeer {1}{W}

    Creature - Human Soldier
    Reach
    Muskets gave the Alaborn army an advantage it had long lacked—air defense.
    2/1
    Alaborn Trooper

    Alaborn Trooper {2}{W}

    Creature - Human Soldier
    "I dedicate my body to my country And my life to my King."
    —Alaborn Soldier's Oath
    2/3
    Alaborn Veteran

    Alaborn Veteran {2}{W}

    Creature - Human Knight
    {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
    2/2
    Alaborn Zealot

    Alaborn Zealot {W}

    Creature - Human Soldier
    When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
    1/1
    Angel of Fury

    Angel of Fury {4}{W}{W}

    Creature - Angel
    Flying
    When Angel of Fury dies, you may shuffle it into its owner's library.
    3/5
    Angel of Mercy

    Angel of Mercy {4}{W}

    Creature - Angel
    Flying
    When Angel of Mercy enters the battlefield, you gain 3 life.
    3/3
    Angelic Blessing

    Angelic Blessing {2}{W}

    Sorcery
    Target creature gets +3/+3 and gains flying until end of turn.
    The man who rose up to fight was not the same man knocked down.
    Angelic Wall

    Angelic Wall {1}{W}

    Creature - Wall
    Defender
    Flying
    Be at peace, and observe its beauty. Be at war, and feel its justice.
    0/4
    Archangel

    Archangel {5}{W}{W}

    Creature - Angel
    Flying, vigilance
    5/5
    Armageddon

    Armageddon {3}{W}

    Sorcery
    Destroy all lands.
    War destroys more than just the land. War destroys hope.
    Armored Griffin

    Armored Griffin {3}{W}

    Creature - Griffin
    Flying, vigilance
    2/3
    Bargain

    Bargain {2}{W}

    Sorcery
    Target opponent draws a card.
    You gain 7 life.
    Bargaining with a goblin is like trading with a child; both believe they already own everything.
    Breath of Life

    Breath of Life {3}{W}

    Sorcery
    Return target creature card from your graveyard to the battlefield.
    Festival of Trokin

    Festival of Trokin {W}

    Sorcery
    You gain 2 life for each creature you control.
    Everyone loves a good sale.
    Just Fate

    Just Fate {2}{W}

    Instant
    Cast this spell only during the declare attackers step and only if you've been attacked this step.
    Destroy target attacking creature.
    Path of Peace

    Path of Peace {3}{W}

    Sorcery
    Destroy target creature. Its owner gains 4 life.
    "You could die famous or you could die old. I chose old."
    —Former soldier
    Rally the Troops

    Rally the Troops {W}

    Instant
    Cast this spell only during the declare attackers step and only if you've been attacked this step.
    Untap all creatures you control.
    Righteous Charge

    Righteous Charge {1}{W}{W}

    Sorcery
    Creatures you control get +2/+2 until end of turn.
    "Bravery shines brightest in a pure soul."
    —Restela, Alaborn marshal
    Righteous Fury

    Righteous Fury {4}{W}{W}

    Sorcery
    Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
    Steam Catapult

    Steam Catapult {3}{W}{W}

    Creature - Human Soldier
    {T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
    "You idiots! Turn it around! Turn it around!"
    2/3
    Temple Acolyte

    Temple Acolyte {1}{W}

    Creature - Human Cleric
    When Temple Acolyte enters the battlefield, you gain 3 life.
    Young, yes. Inexperienced, yes. Weak? Don't count on it.
    1/3
    Temple Elder

    Temple Elder {2}{W}

    Creature - Human Cleric
    {T}: You gain 1 life. Activate only during your turn, before attackers are declared.
    "Give us breath. Give us life. Prepare us for the day we make."
    —The Alaborn "Rite of Battle"
    1/2
    Town Sentry

    Town Sentry {2}{W}

    Creature - Human Soldier
    Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
    "So he gots a sword. Big deal."
    "Yeah, it's a big deal—it's a big sword!"
    —Two goblins outside the gates of Trokin
    2/2