Portal Second Age

Portal Second Age contains 165 cards.
Released: 1998-06-24
Alaborn Cavalier

Alaborn Cavalier {2}{W}{W}

Creature - Human Knight
Whenever Alaborn Cavalier attacks, you may tap target creature.
"Course he ran! I wouldn't want to stare down that barrel, either!"
—Alaborn soldier
2/2
Alaborn Grenadier

Alaborn Grenadier {W}{W}

Creature - Human Soldier
Vigilance
"Ever proud, ever vigilant."
—Grenadier motto
2/2
Alaborn Musketeer

Alaborn Musketeer {1}{W}

Creature - Human Soldier
Reach
Muskets gave the Alaborn army an advantage it had long lacked—air defense.
2/1
Alaborn Trooper

Alaborn Trooper {2}{W}

Creature - Human Soldier
"I dedicate my body to my country And my life to my King."
—Alaborn Soldier's Oath
2/3
Alaborn Veteran

Alaborn Veteran {2}{W}

Creature - Human Knight
{T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
2/2
Alaborn Zealot

Alaborn Zealot {W}

Creature - Human Soldier
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
1/1
Angel of Fury

Angel of Fury {4}{W}{W}

Creature - Angel
Flying
When Angel of Fury dies, you may shuffle it into its owner's library.
3/5
Angel of Mercy

Angel of Mercy {4}{W}

Creature - Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
3/3
Angelic Blessing

Angelic Blessing {2}{W}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
The man who rose up to fight was not the same man knocked down.
Angelic Wall

Angelic Wall {1}{W}

Creature - Wall
Defender
Flying
Be at peace, and observe its beauty. Be at war, and feel its justice.
0/4
Archangel

Archangel {5}{W}{W}

Creature - Angel
Flying, vigilance
5/5
Armageddon

Armageddon {3}{W}

Sorcery
Destroy all lands.
War destroys more than just the land. War destroys hope.
Armored Griffin

Armored Griffin {3}{W}

Creature - Griffin
Flying, vigilance
2/3
Bargain

Bargain {2}{W}

Sorcery
Target opponent draws a card.
You gain 7 life.
Bargaining with a goblin is like trading with a child; both believe they already own everything.
Breath of Life

Breath of Life {3}{W}

Sorcery
Return target creature card from your graveyard to the battlefield.
Festival of Trokin

Festival of Trokin {W}

Sorcery
You gain 2 life for each creature you control.
Everyone loves a good sale.
Just Fate

Just Fate {2}{W}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Path of Peace

Path of Peace {3}{W}

Sorcery
Destroy target creature. Its owner gains 4 life.
"You could die famous or you could die old. I chose old."
—Former soldier
Rally the Troops

Rally the Troops {W}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Untap all creatures you control.
Righteous Charge

Righteous Charge {1}{W}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
"Bravery shines brightest in a pure soul."
—Restela, Alaborn marshal
Righteous Fury

Righteous Fury {4}{W}{W}

Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Steam Catapult

Steam Catapult {3}{W}{W}

Creature - Human Soldier
{T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
"You idiots! Turn it around! Turn it around!"
2/3
Temple Acolyte

Temple Acolyte {1}{W}

Creature - Human Cleric
When Temple Acolyte enters the battlefield, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
1/3
Temple Elder

Temple Elder {2}{W}

Creature - Human Cleric
{T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.
"Give us breath. Give us life. Prepare us for the day we make."
—The Alaborn "Rite of Battle"
1/2
Town Sentry

Town Sentry {2}{W}

Creature - Human Soldier
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
"So he gots a sword. Big deal."
"Yeah, it's a big deal—it's a big sword!"
—Two goblins outside the gates of Trokin
2/2