mtg.wtf
Portal Second Age
Portal Second Age contains 165 cards.
Released: 1998-06-24
Base set size: 165 cards.
Preconstructed decks:
Goblin Fire (Theme Deck)
Martial Law (Theme Deck)
Nature's Assault (Theme Deck)
Preconstructed deck 1 (Starter Deck)
Preconstructed deck 2 (Starter Deck)
Spellweaver (Theme Deck)
The Nightstalkers (Theme Deck)
Boosters:
Portal Second Age
(P02)
Alaborn Cavalier
{2}
{W}
{W}
Creature - Human Knight
Whenever Alaborn Cavalier attacks, you may tap target creature.
"Course he ran! I wouldn't want to stare down that barrel, either!"
—Alaborn soldier
2/2
Alaborn Grenadier
{W}
{W}
Creature - Human Soldier
Vigilance
"Ever proud, ever vigilant."
—Grenadier motto
2/2
Alaborn Musketeer
{1}
{W}
Creature - Human Soldier
Reach
Muskets gave the Alaborn army an advantage it had long lacked—air defense.
2/1
Alaborn Trooper
{2}
{W}
Creature - Human Soldier
"I dedicate my body to my country And my life to my King."
—Alaborn Soldier's Oath
2/3
Alaborn Veteran
{2}
{W}
Creature - Human Knight
{T}
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
2/2
Alaborn Zealot
{W}
Creature - Human Soldier
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
1/1
Angel of Fury
{4}
{W}
{W}
Creature - Angel
Flying
When Angel of Fury dies, you may shuffle it into its owner's library.
3/5
Angel of Mercy
{4}
{W}
Creature - Angel
Flying
When Angel of Mercy enters, you gain 3 life.
3/3
Angelic Blessing
{2}
{W}
Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
The man who rose up to fight was not the same man knocked down.
Angelic Wall
{1}
{W}
Creature - Wall
Defender
Flying
Be at peace, and observe its beauty. Be at war, and feel its justice.
0/4
Archangel
{5}
{W}
{W}
Creature - Angel
Flying, vigilance
5/5
Armageddon
{3}
{W}
Sorcery
Destroy all lands.
War destroys more than just the land. War destroys hope.
Armored Griffin
{3}
{W}
Creature - Griffin
Flying, vigilance
2/3
Bargain
{2}
{W}
Sorcery
Target opponent draws a card.
You gain 7 life.
Bargaining with a goblin is like trading with a child; both believe they already own everything.
Breath of Life
{3}
{W}
Sorcery
Return target creature card from your graveyard to the battlefield.
Festival of Trokin
{W}
Sorcery
You gain 2 life for each creature you control.
Everyone loves a good sale.
Just Fate
{2}
{W}
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Path of Peace
{3}
{W}
Sorcery
Destroy target creature. Its owner gains 4 life.
"You could die famous or you could die old. I chose old."
—Former soldier
Rally the Troops
{W}
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Untap all creatures you control.
Righteous Charge
{1}
{W}
{W}
Sorcery
Creatures you control get +2/+2 until end of turn.
"Bravery shines brightest in a pure soul."
—Restela, Alaborn marshal
Righteous Fury
{4}
{W}
{W}
Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Steam Catapult
{3}
{W}
{W}
Creature - Human Soldier
{T}
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
"You idiots! Turn it around! Turn it around!"
2/3
Temple Acolyte
{1}
{W}
Creature - Human Cleric
When Temple Acolyte enters, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
1/3
Temple Elder
{2}
{W}
Creature - Human Cleric
{T}
: You gain 1 life. Activate only during your turn, before attackers are declared.
"Give us breath. Give us life. Prepare us for the day we make."
—The Alaborn "Rite of Battle"
1/2
Town Sentry
{2}
{W}
Creature - Human Soldier
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
"So he gots a sword. Big deal."
"Yeah, it's a big deal—it's a big sword!"
—Two goblins outside the gates of Trokin
2/2
← Previous
1
2
3
4
5
6
7
Next →
Syntax Help
•
Rules
•
Contact
Sets
•
Artists
•
Formats
•
Sealed
•
Packs
•
Decks
•
View Your Deck
•
Settings