Portal Second Age

Deep Wood

Deep Wood {1}{G}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Golden Bear

Golden Bear {3}{G}

Creature - Bear
The elvish scout was scrupulous about the truth. She told the traders that gold lay nearby.
4/3
Harmony of Nature

Harmony of Nature {2}{G}

Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Hurricane

Hurricane {X}{G}

Sorcery
Hurricane deals X damage to each creature with flying and each player.
Ironhoof Ox

Ironhoof Ox {3}{G}{G}

Creature - Ox
This creature can't be blocked by more than one creature.
The good news is it's vegetarian. The bad news is it just doesn't like you.
4/4
Lone Wolf

Lone Wolf {2}{G}

Creature - Wolf
You may have this creature assign its combat damage as though it weren't blocked.
2/2
Lynx

Lynx {1}{G}

Creature - Cat
Forestwalk
Rarely seen, hardly heard, never caught.
2/1
Monstrous Growth

Monstrous Growth {1}{G}

Sorcery
Target creature gets +4/+4 until end of turn.
The nightstalkers' little game of tease-the-squirrel suddenly took an unexpected turn.
Natural Spring

Natural Spring {3}{G}{G}

Sorcery
Target player gains 8 life.
The dying ask for water because they know it contains life.
Nature's Lore

Nature's Lore {1}{G}

Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
"Every seed planted is another lesson the forest can teach us."
—Arathel, elvish queen
Norwood Archers

Norwood Archers {3}{G}

Creature - Elf Archer
Reach
"'Air superiority?' Not while our archers scan the skies."
—Elvish scout
3/3
Norwood Priestess

Norwood Priestess {2}{G}{G}

Creature - Elf Druid
{T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
1/1
Norwood Ranger

Norwood Ranger {G}

Creature - Elf Scout Ranger
Some trees bear deadly fruit.
1/2
Norwood Riders

Norwood Riders {3}{G}

Creature - Elf
This creature can't be blocked by more than one creature.
"Trade my moose? Sure—when I find a horse that can spear ten goblins at a time!"
3/3
Norwood Warrior

Norwood Warrior {2}{G}

Creature - Elf Warrior
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
"The woods hold peace for those who desire it, but those who seek battle will find me."
2/2
Plated Wurm

Plated Wurm {4}{G}

Creature - Wurm
"I'd hate to see the bird that could get this wurm!"
—Alaborn soldier
4/5
Razorclaw Bear

Razorclaw Bear {2}{G}{G}

Creature - Bear
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
One razorclaw is three bears too many.
—Elvish saying
3/3
Renewing Touch

Renewing Touch {G}

Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
Death just encourages life the more.
River Bear

River Bear {3}{G}

Creature - Bear
Islandwalk
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
3/3
Salvage

Salvage {G}

Sorcery
Put target card from your graveyard on top of your library.
"What was taken shall be restored."
—Arathel, elvish queen
Sylvan Basilisk

Sylvan Basilisk {3}{G}{G}

Creature - Basilisk
Whenever this creature becomes blocked by a creature, destroy that creature.
2/4
Sylvan Yeti

Sylvan Yeti {2}{G}{G}

Creature - Yeti
Sylvan Yeti's power is equal to the number of cards in your hand.
The deeper the wood, the greater its strength.
*/4
Tree Monkey

Tree Monkey {G}

Creature - Monkey
Reach
"They serve the world best on a platter with shallots and onions."
—Talas sailor
1/1
Untamed Wilds

Untamed Wilds {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Wild Ox

Wild Ox {3}{G}

Creature - Ox
Swampwalk
It has the run of the swamps, and it knows it.
3/3