Portal Second Age

Trokin High Guard

Trokin High Guard {3}{W}

Creature - Human Knight
Battle tempers soldiers as fire tempers steel.
3/3
Vengeance

Vengeance {3}{W}

Sorcery
Destroy target tapped creature.
A bullet renders all sizes equal.
Volunteer Militia

Volunteer Militia {W}

Creature - Human Soldier
People fight hardest on their own soil.
1/2
Warrior's Stand

Warrior's Stand {1}{W}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control get +2/+2 until end of turn.
Wild Griffin

Wild Griffin {2}{W}

Creature - Griffin
Flying
Two little goblins, out in the sun. Down came a griffin, and then there was one.
2/2
Air Elemental

Air Elemental {3}{U}{U}

Creature - Elemental
Flying
As insubstantial, and as powerful, as the wind that carries it.
4/4
Apprentice Sorcerer

Apprentice Sorcerer {2}{U}

Creature - Human Wizard
{T}: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1
Armored Galleon

Armored Galleon {4}{U}

Creature - Human Pirate
Armored Galleon can't attack unless defending player controls an Island.
"Information equals profits. Our merchants sell it, or our pirates use it."
—Jefan, Talas ship captain
5/4
Coastal Wizard

Coastal Wizard {2}{U}{U}

Creature - Human Wizard
{T}: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
1/1
Denizen of the Deep

Denizen of the Deep {6}{U}{U}

Creature - Serpent
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
11/11
Déjà Vu

Déjà Vu {2}{U}

Sorcery
Return target sorcery card from your graveyard to your hand.
History is the study of repetition.
Exhaustion

Exhaustion {2}{U}

Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
Extinguish

Extinguish {1}{U}

Instant
Counter target sorcery spell.
Eye Spy

Eye Spy {U}

Sorcery
Look at the top card of target player's library. You may put that card into their graveyard.
False Summoning

False Summoning {1}{U}

Instant
Counter target creature spell.
Mystic Denial

Mystic Denial {1}{U}{U}

Instant
Counter target creature or sorcery spell.
Piracy

Piracy {U}{U}

Sorcery
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
The sea gives, and the sea takes. Some just help with the taking.
Remove

Remove {U}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
Screeching Drake

Screeching Drake {3}{U}

Creature - Drake
Flying
When Screeching Drake enters the battlefield, draw a card, then discard a card.
2/2
Sea Drake

Sea Drake {2}{U}

Creature - Drake
Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
4/3
Sleight of Hand

Sleight of Hand {U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Related card: Tome of Gadwick
Steam Frigate

Steam Frigate {2}{U}

Creature - Human Pirate
Steam Frigate can't attack unless defending player controls an Island.
"Is it merchants or is it pirates?"
"It's Talas—there's no difference."
3/3
Talas Air Ship

Talas Air Ship {3}{U}

Creature - Human Pirate
Flying
"Their ships pollute our air as they themselves pollute our forest."
—Arathel, elvish queen
3/2
Talas Explorer

Talas Explorer {1}{U}

Creature - Human Pirate Scout
Flying
When Talas Explorer enters the battlefield, look at target opponent's hand.
1/1
Talas Merchant

Talas Merchant {1}{U}

Creature - Human Pirate
The trader let loose a laugh that made all around him check their purses.
1/3