Outlaws of Thunder Junction

Botanical Sanctum

Botanical Sanctum

Land
Botanical Sanctum enters tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
Concealed Courtyard

Concealed Courtyard

Land
Concealed Courtyard enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
Inspiring Vantage

Inspiring Vantage

Land
Inspiring Vantage enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
Spirebluff Canal

Spirebluff Canal

Land
Spirebluff Canal enters tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
Oko, the Ringleader

Oko, the Ringleader {2}{G}{U}

Legendary Planeswalker - Oko
At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
[+1]: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
[–1]: Create a 3/3 green Elk creature token.
[–5]: For each other nonland permanent you control, create a token that's a copy of that permanent.
Loyalty:
3
Jace Reawakened

Jace Reawakened {U}{U}

Legendary Planeswalker - Jace
You can't cast Jace Reawakened during your first, second, or third turns of the game.
[+1]: Draw a card, then discard a card.
[+1]: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
[–6]: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Loyalty:
3
Another Round

Another Round {X}{X}{2}{W}

Sorcery
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Weary travelers trade stories of the Eversaloon, an extraplanar respite that appears at the moment it is most needed.
Archangel of Tithes

Archangel of Tithes {1}{W}{W}{W}

Creature - Angel
Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
3/5
Aven Interrupter

Aven Interrupter {1}{W}{W}

Creature - Bird Rogue
Flash
Flying
When Aven Interrupter enters, exile target spell. It becomes plotted.
Spells your opponents cast from graveyards or from exile cost {2} more to cast.
2/2
Claim Jumper

Claim Jumper {2}{W}

Creature - Rabbit Mercenary
Vigilance
When Claim Jumper enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
3/3
Dust Animus

Dust Animus {1}{W}

Creature - Spirit
Flying
If you control five or more untapped lands, Dust Animus enters with two +1/+1 counters and a lifelink counter on it.
Plot {1}{W}
2/3
Final Showdown

Final Showdown {W}

Instant
Spree
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures.
Fortune, Loyal Steed

Fortune, Loyal Steed {2}{W}

Legendary Creature - Beast Mount
When Fortune, Loyal Steed enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1
2/4
High Noon

High Noon {1}{W}

Enchantment
Each player can't cast more than one spell each turn.
{4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
They both knew only one of them would walk away.
One Last Job

One Last Job {2}{W}

Sorcery
Spree
+ {2} — Return target creature card from your graveyard to the battlefield.
+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
Archmage's Newt

Archmage's Newt {1}{U}

Creature - Salamander Mount
Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled.
Saddle 3
2/2
Double Down

Double Down {3}{U}

Enchantment
Whenever you cast an outlaw spell, copy that spell.
The best alibi is being in multiple places at the same time.
Duelist of the Mind

Duelist of the Mind {1}{U}

Creature - Human Advisor
Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Nathan Steuer, World Champion XXVIII
*/3
Fblthp, Lost on the Range

Fblthp, Lost on the Range {1}{U}{U}

Legendary Creature - Homunculus
Ward {2}
You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
1/1
The Key to the Vault

The Key to the Vault {1}{U}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip {2}{U}
Step Between Worlds

Step Between Worlds {3}{U}{U}

Sorcery
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot {4}{U}{U}
Stoic Sphinx

Stoic Sphinx {2}{U}{U}

Creature - Sphinx
Flash
Flying
Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.
Lucky travelers reported a mighty winged creature among the geysers. Unlucky ones didn't make it back.
5/3
Three Steps Ahead

Three Steps Ahead {U}

Instant
Spree
+ {1}{U} — Counter target spell.
+ {3} — Create a token that's a copy of target artifact or creature you control.
+ {2} — Draw two cards, then discard a card.
She'd planned for every eventuality, with the obvious exception of failure.
Caustic Bronco

Caustic Bronco {1}{B}

Creature - Snake Horse Mount
Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3
2/2
Insatiable Avarice

Insatiable Avarice {B}

Sorcery
Spree
+ {2} — Search your library for a card, then shuffle and put that card on top.
+ {B}{B} — Target player draws three cards and loses 3 life.
Akul didn't know what lay inside Tarnation's great vault, but the mystery fueled his obsession.