Magic Origins

Skaab Goliath

Skaab Goliath {5}{U}

Creature - Zombie Giant
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample
Three heads are better than one.
6/9
Soulblade Djinn

Soulblade Djinn {3}{U}{U}

Creature - Djinn
Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
He grants endless wishes, as long as you always wish for a blade.
4/3
Sphinx's Tutelage

Sphinx's Tutelage {2}{U}

Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
{5}{U}: Draw a card, then discard a card.
"You've never considered the implications of dealing with another telepath, Jace."
Stratus Walk

Stratus Walk {1}{U}

Enchantment - Aura
Enchant creature
When Stratus Walk enters, draw a card.
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Talent of the Telepath

Talent of the Telepath {2}{U}{U}

Sorcery
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
Thopter Spy Network

Thopter Spy Network {2}{U}{U}

Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Tower Geist

Tower Geist {3}{U}

Creature - Spirit
Flying
When Tower Geist enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Jenrik's tower is served by those who once sought to enter it uninvited.
2/2
Turn to Frog

Turn to Frog {1}{U}

Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
"Ribbit."
Watercourser

Watercourser {2}{U}

Creature - Elemental
{U}: Watercourser gets +1/-1 until end of turn.
"Beware an eddy where there should be none or a stretch that flows too fast or too slow."
—Old Fishbones, Martyne river guide
2/3
Whirler Rogue

Whirler Rogue {2}{U}{U}

Creature - Human Rogue Artificer
When Whirler Rogue enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2/2
Willbreaker

Willbreaker {3}{U}{U}

Creature - Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
"Master your mind, or I shall master it for you."
2/3
Blightcaster

Blightcaster {3}{B}

Creature - Human Wizard
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
"Your flesh is unprepared for my gifts."
2/3
Catacomb Slug

Catacomb Slug {4}{B}

Creature - Slug
"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one."
—Pel Javya, Wojek investigator
2/6
Consecrated by Blood

Consecrated by Blood {2}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature."
Cruel Revival

Cruel Revival {4}{B}

Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
On Innistrad, Liliana embraced necromancy, honing her powers by practicing on scores of undead—and sometimes the living.
Dark Dabbling

Dark Dabbling {2}{B}

Instant
Regenerate target creature. Draw a card.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Dark Petition

Dark Petition {3}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.
Deadbridge Shaman

Deadbridge Shaman {2}{B}

Creature - Elf Shaman
When Deadbridge Shaman dies, target opponent discards a card.
Ending her life won't end the infestation.
3/1
Demonic Pact

Demonic Pact {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen —
• This enchantment deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Related cards: Graven Archfiend Razor Demon
Despoiler of Souls

Despoiler of Souls {B}{B}

Creature - Horror
Despoiler of Souls can't block.
{B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.
Rats and vultures devour. It desecrates.
3/1
Erebos's Titan

Erebos's Titan {1}{B}{B}{B}

Creature - Giant
As long as your opponents control no creatures, Erebos's Titan has indestructible.
Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.
5/5
Eyeblight Assassin

Eyeblight Assassin {2}{B}

Creature - Elf Assassin
When Eyeblight Assassin enters, target creature an opponent controls gets -1/-1 until end of turn.
"Boggart blood disgusts me almost as much as the foul creatures themselves."
2/2
Eyeblight Massacre

Eyeblight Massacre {2}{B}{B}

Sorcery
Non-Elf creatures get -2/-2 until end of turn.
"I've already seen so much evil, so much darkness. Why do you insist on adding more?"
—Nissa Revane, to Dwynen
Fetid Imp

Fetid Imp {1}{B}

Creature - Imp
Flying
{B}: Fetid Imp gains deathtouch until end of turn.
1/2
Fleshbag Marauder

Fleshbag Marauder {2}{B}

Creature - Zombie Warrior
When Fleshbag Marauder enters, each player sacrifices a creature of their choice.
Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
3/1