Magic Origins

Alhammarret's Archive

Alhammarret's Archive {5}

Legendary Artifact
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
It contains the totality of Alhammarret's notes, theories, and ponderings.
Angel's Tomb

Angel's Tomb {3}

Artifact
Whenever a creature you control enters, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
"Faith can quicken the stones themselves with life."
—Writings of Mikaeus
Bonded Construct

Bonded Construct {1}

Artifact Creature - Construct
Bonded Construct can't attack alone.
Loyal to a fault, it heeds its master's every command.
2/1
Brawler's Plate

Brawler's Plate {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
Equip {4}
Related card: Outfitted Jouster
Chief of the Foundry

Chief of the Foundry {3}

Artifact Creature - Construct
Other artifact creatures you control get +1/+1.
The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.
2/3
Gold-Forged Sentinel

Gold-Forged Sentinel {6}

Artifact Creature - Chimera
Flying
Blessed by the gods. Coveted by mortals. Beholden to neither.
4/4
Guardian Automaton

Guardian Automaton {4}

Artifact Creature - Construct
When Guardian Automaton dies, you gain 3 life.
The wealthy in the city of Ghirapur outfit their lives with grand machines, entrusting even their children to filigree and gears.
3/3
Guardians of Meletis

Guardians of Meletis {3}

Artifact Creature - Golem
Defender
The histories speak of two feuding rulers whose deaths were celebrated and whose monuments symbolized the end of their wars. In truth they were peaceful lovers, their story lost to the ages.
0/6
Hangarback Walker

Hangarback Walker {X}{X}

Artifact Creature - Construct
Hangarback Walker enters with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
0/0
Helm of the Gods

Helm of the Gods {1}

Artifact - Equipment
Equipped creature gets +1/+1 for each enchantment you control.
Equip {1}
Its blessings are as numerous as the stars of Nyx.
Jayemdae Tome

Jayemdae Tome {4}

Artifact
{4}, {T}: Draw a card.
A true scribe devotes an entire lifetime to the creation of a single volume, a masterpiece as unique as its maker.
Mage-Ring Responder

Mage-Ring Responder {7}

Artifact Creature - Golem
Mage-Ring Responder doesn't untap during your untap step.
{7}: Untap Mage-Ring Responder.
Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls.
7/7
Meteorite

Meteorite {5}

Artifact
When Meteorite enters, it deals 2 damage to any target.
{T}: Add one mana of any color.
"And if I'm lying," he began . . .
Related card: Roxanne, Starfall Savant
Orbs of Warding

Orbs of Warding {5}

Artifact
You have hexproof.
If a creature would deal damage to you, prevent 1 of that damage.
One orb to guard the body, one to protect the mind, and one to shield the soul.
Prism Ring

Prism Ring {1}

Artifact
As Prism Ring enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Wear it on your dominant hand and it will follow your lead.
Pyromancer's Goggles

Pyromancer's Goggles {5}

Legendary Artifact
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
"I hope to meet Jaya Ballard someday. I think we'd get along."
—Chandra Nalaar
Ramroller

Ramroller {3}

Artifact Creature - Juggernaut
Ramroller attacks each combat if able.
Ramroller gets +2/+0 as long as you control another artifact.
As unstoppable as it is unsteerable.
2/3
Runed Servitor

Runed Servitor {2}

Artifact Creature - Construct
When Runed Servitor dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
2/2
Sigil of Valor

Sigil of Valor {2}

Artifact - Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Equip {1}
With each honor he earns, Gideon paves the path to his redemption.
Sword of the Animist

Sword of the Animist {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
The blade glows only for Zendikar's chosen.
Throwing Knife

Throwing Knife {2}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target.
Equip {2}
Veteran's Sidearm

Veteran's Sidearm {2}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
"I've broken three swords, eighteen lances, and countless shields, but this little blade has survived every battle, just like I have."
War Horn

War Horn {3}

Artifact
Attacking creatures you control get +1/+0.
The reverberations course through the warriors' veins, beat with their hearts, and pound with their footfalls as they charge into battle.
Battlefield Forge

Battlefield Forge

Land
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
Caves of Koilos

Caves of Koilos

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.