Magic Origins

Dwynen, Gilt-Leaf Daen

Dwynen, Gilt-Leaf Daen {2}{G}{G}

Legendary Creature - Elf Warrior
Reach
Other Elf creatures you control get +1/+1.
Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
"This is our land. We will not allow eyeblights to poison its beauty."
3/4
Dwynen's Elite

Dwynen's Elite {1}{G}

Creature - Elf Warrior
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
"Come, my beautiful brothers and sisters. Let us hunt."
—Dwynen, Gilt-Leaf daen
2/2
Elemental Bond

Elemental Bond {2}{G}

Enchantment
Whenever a creature you control with power 3 or greater enters, draw a card.
"I want to help Zendikar. Show me the way."
—Nissa Revane
Elvish Visionary

Elvish Visionary {1}{G}

Creature - Elf Shaman
When Elvish Visionary enters, draw a card.
"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."
1/1
Evolutionary Leap

Evolutionary Leap {1}{G}

Enchantment
{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
The essence of nature is change.
Gaea's Revenge

Gaea's Revenge {5}{G}{G}

Creature - Elemental
This spell can't be countered.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
8/5
Gather the Pack

Gather the Pack {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
The Great Aurora

The Great Aurora {6}{G}{G}{G}

Sorcery
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Herald of the Pantheon

Herald of the Pantheon {1}{G}

Creature - Centaur Shaman
Enchantment spells you cast cost {1} less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
The distinction of bearing the gods' banner is nothing compared to the glory of being closer to Nyx.
2/2
Hitchclaw Recluse

Hitchclaw Recluse {2}{G}

Creature - Spider
Reach
Not all spiders need webs to catch their prey.
1/4
Honored Hierarch

Honored Hierarch {G}

Creature - Human Druid
Renown 1
As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color."
1/1
Joraga Invocation

Joraga Invocation {4}{G}{G}

Sorcery
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
"A single tree does not a forest make. We are stronger when we stand together."
—Numa, Joraga chieftain
Leaf Gilder

Leaf Gilder {1}{G}

Creature - Elf Druid
{T}: Add {G}.
Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.
2/1
Llanowar Empath

Llanowar Empath {3}{G}

Creature - Elf Shaman
When Llanowar Empath enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand.
2/2
Managorger Hydra

Managorger Hydra {2}{G}

Creature - Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
1/1
Mantle of Webs

Mantle of Webs {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3 and has reach.
"Why does everything the Golgari touch end up sticky?"
—Arrester Lavinia, Tenth Precinct
Might of the Masses

Might of the Masses {G}

Instant
Target creature gets +1/+1 until end of turn for each creature you control.
The Joraga elves never need ask a troll to leave their territory. They merely grant it their combined strength, and it can't resist embarking on a merry rampage.
Nissa, Vastwood Seer
Nissa, Sage Animist

Nissa, Vastwood Seer {2}{G}

Legendary Creature - Elf Scout
When Nissa, Vastwood Seer enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
2/2
Card has other part: Nissa, Sage Animist
Nissa, Sage Animist
Nissa, Vastwood Seer

Nissa, Sage Animist

Legendary Planeswalker - Nissa
(Color indicator: Nissa, Sage Animist is green)
[+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
[–2]: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.
[–7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
Loyalty:
3
Card has other part: Nissa, Vastwood Seer
Nissa's Pilgrimage

Nissa's Pilgrimage {2}{G}

Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Nissa's Revelation

Nissa's Revelation {5}{G}{G}

Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
The evil inside the mountain pulsed at Nissa in a shock wave of madness.
Orchard Spirit

Orchard Spirit {2}{G}

Creature - Spirit
Orchard Spirit can't be blocked except by creatures with flying or reach.
"Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests."
—Radwick, farmer of Gatstaf
2/2
Outland Colossus

Outland Colossus {3}{G}{G}

Creature - Giant
Renown 6
Outland Colossus can't be blocked by more than one creature.
6/6
Pharika's Disciple

Pharika's Disciple {3}{G}

Creature - Centaur Warrior
Deathtouch
Renown 1
2/3
Reclaim

Reclaim {G}

Instant
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.