Onslaught

Embermage Goblin

Embermage Goblin {3}{R}

Creature - Goblin Wizard
When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.
{T}: Embermage Goblin deals 1 damage to any target.
1/1
Erratic Explosion

Erratic Explosion {2}{R}

Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
Fever Charm

Fever Charm {R}

Instant
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
Flamestick Courier

Flamestick Courier {2}{R}

Creature - Goblin
You may choose not to untap Flamestick Courier during your untap step.
{2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.
2/1
Goblin Machinist

Goblin Machinist {4}{R}

Creature - Goblin
{2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.
0/5
Goblin Piledriver

Goblin Piledriver {1}{R}

Creature - Goblin Warrior
Protection from blue
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins.
1/2
Goblin Pyromancer

Goblin Pyromancer {3}{R}

Creature - Goblin Wizard
When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.
At the beginning of the end step, destroy all Goblins.
"The good news is, we figured out how the wand works. The bad news is, we figured out how the wand works."
2/2
Goblin Sharpshooter

Goblin Sharpshooter {2}{R}

Creature - Goblin
Goblin Sharpshooter doesn't untap during your untap step.
Whenever a creature dies, untap Goblin Sharpshooter.
{T}: Goblin Sharpshooter deals 1 damage to any target.
1/1
Goblin Sky Raider

Goblin Sky Raider {2}{R}

Creature - Goblin Warrior
Flying
The goblin word for "flying" is more accurately translated as "falling slowly."
1/2
Goblin Sledder

Goblin Sledder {R}

Creature - Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
"Let's play 'sled.' Here's how it works: you're the sled."
1/1
Goblin Taskmaster

Goblin Taskmaster {R}

Creature - Goblin
{1}{R}: Target Goblin creature gets +1/+0 until end of turn.
Morph {R}
For some reason, goblin fighting school isn't as crowded on day two.
1/1
Grand Melee

Grand Melee {3}{R}

Enchantment
All creatures attack each combat if able.
All creatures block each combat if able.
Hot blood washes away cold reason.
Gratuitous Violence

Gratuitous Violence {2}{R}{R}{R}

Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Only the Cabal could make a fight to the death more deadly.
Insurrection

Insurrection {5}{R}{R}{R}

Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
"Maybe they wanted to be on the winning side for once."
—Matoc, lavamancer
Kaboom!

Kaboom! {4}{R}

Sorcery
Choose any number of target players or planeswalkers. For each of them, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's mana value to that player or planeswalker, then you put the revealed cards on the bottom of your library in any order.
Lavamancer's Skill

Lavamancer's Skill {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature."
As long as enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature."
Lay Waste

Lay Waste {3}{R}

Sorcery
Destroy target land.
Cycling {2}
Skirk Ridge had survived earthquakes, mudslides, and meteor showers. Then the goblins moved in.
Lightning Rift

Lightning Rift {1}{R}

Enchantment
Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target.
Options will cost you, but a lack of them will cost you even more.
Mana Echoes

Mana Echoes {2}{R}{R}

Enchantment
Whenever a creature enters the battlefield, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
When the ground is saturated with mana, even the lightest footstep can bring it to the surface.
Menacing Ogre

Menacing Ogre {3}{R}{R}

Creature - Ogre
Trample, haste
When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
3/3
Nosy Goblin

Nosy Goblin {2}{R}

Creature - Goblin
{T}, Sacrifice Nosy Goblin: Destroy target face-down creature.
To his surprise, Furt discovered that the strange creatures were not at all like bugs.
2/1
Pinpoint Avalanche

Pinpoint Avalanche {3}{R}{R}

Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
"Some solve problems by thinking and talking. Others use rocks."
—Toggo, goblin weaponsmith
Reckless One

Reckless One {3}{R}

Creature - Goblin Avatar
Haste
Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
"Release chaos with me!"
*/*
Risky Move

Risky Move {3}{R}{R}{R}

Enchantment
At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Rorix Bladewing

Rorix Bladewing {3}{R}{R}{R}

Legendary Creature - Dragon
Flying, haste
In the smoldering ashes of Shiv, a few dragons strive to rebuild their native land. The rest seek any opportunity to restore the broken pride of their race.
6/5