Onslaught

Searing Flesh

Searing Flesh {6}{R}

Sorcery
Searing Flesh deals 7 damage to target opponent or planeswalker.
Zemoo found out the hard way that "inflammable" and "flammable" mean the same thing.
Shaleskin Bruiser

Shaleskin Bruiser {6}{R}

Creature - Beast
Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
Its only predators are the elements.
4/4
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
"I love lightning! It's my best invention since the rock."
—Toggo, goblin weaponsmith
Skirk Commando

Skirk Commando {1}{R}{R}

Creature - Goblin
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph {2}{R}
2/1
Skirk Fire Marshal

Skirk Fire Marshal {3}{R}{R}

Creature - Goblin
Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
He's boss because he's smart enough to get out of the way.
2/2
Skirk Prospector

Skirk Prospector {R}

Creature - Goblin
Sacrifice a Goblin: Add {R}.
"I like goblins. They make funny little popping sounds when they die."
—Braids, dementia summoner
1/1
Related card: Goblin Influx Array
Skittish Valesk

Skittish Valesk {6}{R}

Creature - Beast
At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
Morph {5}{R}
5/5
Slice and Dice

Slice and Dice {4}{R}{R}

Sorcery
Slice and Dice deals 4 damage to each creature.
Cycling {2}{R}
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
Snapping Thragg

Snapping Thragg {4}{R}

Creature - Beast
Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph {4}{R}{R}
3/3
Solar Blast

Solar Blast {3}{R}

Instant
Solar Blast deals 3 damage to any target.
Cycling {1}{R}{R}
When you cycle Solar Blast, you may have it deal 1 damage to any target.
Sparksmith

Sparksmith {1}{R}

Creature - Goblin
{T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
"If it didn't hurt, how would I know it worked?"
1/1
Spitfire Handler

Spitfire Handler {1}{R}

Creature - Goblin
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.
{R}: Spitfire Handler gets +1/+0 until end of turn.
"Wait 'til Toggo sees this!"
1/1
Spurred Wolverine

Spurred Wolverine {4}{R}

Creature - Wolverine Beast
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
After a few painful experiences, goblins learned not to pick their noses around the beasts.
3/2
Starstorm

Starstorm {X}{R}{R}

Instant
Starstorm deals X damage to each creature.
Cycling {3}
Pardic barbarians didn't complain when the Order started blaming every crisis on the Cabal.
Tephraderm

Tephraderm {4}{R}

Creature - Beast
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.
Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.
4/5
Thoughtbound Primoc

Thoughtbound Primoc {2}{R}

Creature - Bird Beast
Flying
At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
Efforts to use them as spies failed when they kept reporting to the enemy.
2/3
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
Thunder of Hooves

Thunder of Hooves {3}{R}

Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
Wave of Indifference

Wave of Indifference {X}{R}

Sorcery
X target creatures can't block this turn.
"Darius?"
"Yeah?"
"There's a goblin sneaking up on you."
"So?"
"Just sayin'."
Words of War

Words of War {2}{R}

Enchantment
{1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.
"Passions can't be shackled by laws or mastered with logic. The choice is freedom or death."
—Volume IV, The Book of Fire
Animal Magnetism

Animal Magnetism {4}{G}

Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Barkhide Mauler

Barkhide Mauler {4}{G}

Creature - Beast
Cycling {2}
Anywhere else they would be hunted for their skins, but in Wirewood, they are safe.
4/4
Biorhythm

Biorhythm {6}{G}{G}

Sorcery
Each player's life total becomes the number of creatures they control.
"I have seen life's purpose, and now it is my own."
—Kamahl, druid acolyte
Birchlore Rangers

Birchlore Rangers {G}

Creature - Elf Druid Ranger
Tap two untapped Elves you control: Add one mana of any color.
Morph {G}
1/1
Bloodline Shaman

Bloodline Shaman {1}{G}

Creature - Elf Wizard Shaman
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Every creature of the forest has a name, and she knows them all.
1/1