Onslaught

Aphetto Vulture

Aphetto Vulture {4}{B}{B}

Creature - Zombie Bird
Flying
When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.
3/2
Blackmail

Blackmail {B}

Sorcery
Target player reveals three cards from their hand and you choose one of them. That player discards that card.
Even the most virtuous person is only one secret away from being owned by the Cabal.
Boneknitter

Boneknitter {1}{B}

Creature - Zombie Cleric
{1}{B}: Regenerate target Zombie.
Morph {2}{B}
Nothing comes together as easily as it comes apart.
1/1
Cabal Archon

Cabal Archon {2}{B}

Creature - Human Cleric
{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
"You are weak. I am strong. The protocol is obvious."
2/2
Cabal Executioner

Cabal Executioner {2}{B}{B}

Creature - Human Cleric
Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature of their choice.
Morph {3}{B}{B}
2/2
Cabal Slaver

Cabal Slaver {2}{B}

Creature - Human Cleric
Whenever a Goblin deals combat damage to a player, that player discards a card.
"In its natural habitat, the goblin is stupid, yet devious. Now it's stupid, devious, and powerful."
2/1
Chain of Smog

Chain of Smog {1}{B}

Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Cover of Darkness

Cover of Darkness {1}{B}

Enchantment
As Cover of Darkness enters, choose a creature type.
Creatures of the chosen type have fear.
Crown of Suspicion

Crown of Suspicion {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
"Darkness, hide my fear."
Cruel Revival

Cruel Revival {4}{B}

Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Few Cabal fighters fear death. They fear what follows it.
Death Match

Death Match {3}{B}

Enchantment
Whenever a creature enters, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
The Cabal breeds many things for the pit fights, but it never breeds compassion.
Death Pulse

Death Pulse {2}{B}{B}

Instant
Target creature gets -4/-4 until end of turn.
Cycling {1}{B}{B}
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
Dirge of Dread

Dirge of Dread {2}{B}

Sorcery
All creatures gain fear until end of turn.
Cycling {1}{B}
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Disciple of Malice

Disciple of Malice {1}{B}

Creature - Human Cleric
Protection from white
Cycling {2}
The lantern he carried did not light his way—it signaled his approach.
1/2
Doomed Necromancer

Doomed Necromancer {2}{B}

Creature - Human Cleric Mercenary
{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
"His sacrifice shall not be forgotten. Now toss his body over there with the others."
—Phage the Untouchable
2/2
Ebonblade Reaper

Ebonblade Reaper {2}{B}

Creature - Human Cleric
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.
Whenever Ebonblade Reaper deals combat damage to a player, that player loses half their life, rounded up.
Morph {3}{B}{B}
1/1
Endemic Plague

Endemic Plague {3}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
Entrails Feaster

Entrails Feaster {B}

Creature - Zombie Cat
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
1/1
Fade from Memory

Fade from Memory {B}

Instant
Exile target card from a graveyard.
Cycling {B}
Proper burial is a luxury Otarians can no longer afford.
Fallen Cleric

Fallen Cleric {4}{B}

Creature - Zombie Cleric
Protection from Clerics
Morph {4}{B}
The most terrifying zombies are those with just a hint of their old selves left.
4/2
False Cure

False Cure {B}{B}

Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
"I do unto others as others have done unto me."
—Phage the Untouchable
Feeding Frenzy

Feeding Frenzy {2}{B}

Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
It wasn't as much a strategy as a dim instinct to drown their prey.
Festering Goblin

Festering Goblin {B}

Creature - Zombie Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.
1/1
Related card: Skirk Ridge Exhumer
Frightshroud Courier

Frightshroud Courier {2}{B}

Creature - Zombie
You may choose not to untap Frightshroud Courier during your untap step.
{2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped.
2/1
Gangrenous Goliath

Gangrenous Goliath {3}{B}{B}

Creature - Zombie Giant
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
Cabal clerics don't heal the sick—they heal the dead.
4/4