Onslaught

Peer Pressure

Peer Pressure {3}{U}

Sorcery
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type.
Psychic Trance

Psychic Trance {2}{U}{U}

Instant
Until end of turn, Wizards you control gain "{T}: Counter target spell."
The Riptide Project was perhaps the only school devoted to preventing the spread of knowledge.
Quicksilver Dragon

Quicksilver Dragon {4}{U}{U}

Creature - Dragon
Flying
{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.
Morph {4}{U}
5/5
Read the Runes

Read the Runes {X}{U}

Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
"The world is a puzzle, and the mind is its key."
Reminisce

Reminisce {2}{U}

Sorcery
Target player shuffles their graveyard into their library.
"Leave the door to the past even slightly ajar and it could be blown off its hinges."
Riptide Biologist

Riptide Biologist {1}{U}

Creature - Human Wizard
Protection from Beasts
Morph {2}{U}
"I gave it two choices: life in the lab or death in the hunt."
1/2
Riptide Chronologist

Riptide Chronologist {3}{U}{U}

Creature - Human Wizard
{U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.
The wizard consulted the Riptide Project about how to further his research. He wasn't prepared for what they told him.
1/3
Riptide Entrancer

Riptide Entrancer {1}{U}{U}

Creature - Human Wizard
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls.
Morph {U}{U}
1/1
Riptide Shapeshifter

Riptide Shapeshifter {3}{U}{U}

Creature - Shapeshifter
{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
3/3
Rummaging Wizard

Rummaging Wizard {3}{U}

Creature - Human Wizard
{2}{U}: Surveil 1.
"I've got everything you'd ever need right here. Just give me some time to find it."
2/2
Sage Aven

Sage Aven {3}{U}

Creature - Bird Wizard
Flying
When Sage Aven enters, look at the top four cards of your library, then put them back in any order.
From their mountain aeries, aven scholars see far more than the distant horizon.
1/3
Screaming Seahawk

Screaming Seahawk {4}{U}

Creature - Bird
Flying
When Screaming Seahawk enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
2/2
Sea's Claim

Sea's Claim {U}

Enchantment - Aura
Enchant land
Enchanted land is an Island.
"My vengeance will drown my enemies as my storms drown the desert."
—Ixidor, reality sculptor
Slipstream Eel

Slipstream Eel {5}{U}{U}

Creature - Fish Beast
Slipstream Eel can't attack unless defending player controls an Island.
Cycling {1}{U}
"It's a fine way to travel, if you don't mind the smell."
6/6
Spy Network

Spy Network {U}

Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
Standardize

Standardize {U}{U}

Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
At that point, the wizards' argument got a lot uglier.
Supreme Inquisitor

Supreme Inquisitor {3}{U}{U}

Creature - Human Wizard
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
"It's hard to fight on an empty mind."
1/3
Trade Secrets

Trade Secrets {1}{U}{U}

Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Trickery Charm

Trickery Charm {U}

Instant
Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.
Voidmage Prodigy

Voidmage Prodigy {U}{U}

Creature - Human Wizard
{U}{U}, Sacrifice a Wizard: Counter target spell.
Morph {U}
2/1
Wheel and Deal

Wheel and Deal {3}{U}

Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Words of Wind

Words of Wind {2}{U}

Enchantment
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
"Be logical in all things. Do not allow instinct or passion to cloud your mind."
—Volume II, The Book of Insight
Accursed Centaur

Accursed Centaur {B}

Creature - Zombie Centaur
When Accursed Centaur enters, sacrifice a creature.
"The Cabal mocks the natural order. For its minions, death is just a pause between duties."
—Kamahl, druid acolyte
2/2
Anurid Murkdiver

Anurid Murkdiver {4}{B}{B}

Creature - Zombie Frog Beast
Swampwalk
Aphetto's swamps are alive with the dead.
4/3
Aphetto Dredging

Aphetto Dredging {3}{B}

Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Phage became both executioner and savior, helping others to the same rebirth she had found.