Kamigawa: Neon Dynasty

Thundersteel Colossus

Thundersteel Colossus {7}

Artifact - Vehicle
Trample, haste
Crew 2
"This is what I needed all that alloy for."
—Arima, to Emire
7/7
Towashi Guide-Bot

Towashi Guide-Bot {4}

Artifact Creature - Construct
When Towashi Guide-Bot enters, put a +1/+1 counter on target creature you control.
{4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control.
2/1
Walking Skyscraper

Walking Skyscraper {8}

Artifact Creature - Construct
This spell costs {1} less to cast for each modified creature you control.
Trample
Walking Skyscraper has hexproof as long as it's untapped.
8/8
Bloodfell Caves

Bloodfell Caves

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Blossoming Sands

Blossoming Sands

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Boseiju, Who Endures

Boseiju, Who Endures

Legendary Land
{T}: Add {G}.
Channel{1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
Related card: Boseiju Pathlighter
Dismal Backwater

Dismal Backwater

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Eiganjo, Seat of the Empire

Eiganjo, Seat of the Empire

Legendary Land
{T}: Add {W}.
Channel{2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Jungle Hollow

Jungle Hollow

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
Mech Hangar

Mech Hangar

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.
{3}, {T}: Target Vehicle becomes an artifact creature until end of turn.
Otawara, Soaring City

Otawara, Soaring City

Legendary Land
{T}: Add {U}.
Channel{3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
Roadside Reliquary

Roadside Reliquary

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Travelers who leave an offering may pass freely through the forest kami's domain.
Related card: Boseiju Pathlighter
Rugged Highlands

Rugged Highlands

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
Scoured Barrens

Scoured Barrens

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
Secluded Courtyard

Secluded Courtyard

Land
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Related card: Boseiju Pathlighter
Sokenzan, Crucible of Defiance

Sokenzan, Crucible of Defiance

Legendary Land
{T}: Add {R}.
Channel{3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
Swiftwater Cliffs

Swiftwater Cliffs

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
Takenuma, Abandoned Mire

Takenuma, Abandoned Mire

Legendary Land
{T}: Add {B}.
Channel{3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Thornwood Falls

Thornwood Falls

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
Tranquil Cove

Tranquil Cove

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
Uncharted Haven

Uncharted Haven

Land
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
Untouched by mortal or kami, unspoiled by their wars.
Wind-Scarred Crag

Wind-Scarred Crag

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {W}.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)