New Capenna Commander

Drana, Liberator of Malakir

Drana, Liberator of Malakir {1}{B}{B}

Legendary Creature - Vampire Ally
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
"I will not live as a slave. If you would be free, then fight alongside me."
2/3
Dread Summons

Dread Summons {X}{B}{B}

Sorcery
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
"Did you have a nice nap?"
—Liliana Vess
Feed the Swarm

Feed the Swarm {1}{B}

Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
"On vile wings and bloody wind, the swarm will rise."
—Skyclave inscription
Graveblade Marauder

Graveblade Marauder {2}{B}

Creature - Human Warrior
Deathtouch
Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
1/4
Hex

Hex {4}{B}{B}

Sorcery
Destroy six target creatures.
When killing five just isn't enough.
Nightmare Unmaking

Nightmare Unmaking {3}{B}{B}

Sorcery
Choose one —
• Exile each creature with power greater than the number of cards in your hand.
• Exile each creature with power less than the number of cards in your hand.
Noxious Gearhulk

Noxious Gearhulk {4}{B}{B}

Artifact Creature - Construct
Menace
When Noxious Gearhulk enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
5/4
Painful Truths

Painful Truths {2}{B}

Sorcery
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.
Profane Command

Profane Command {X}{B}{B}

Sorcery
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn.
Puppeteer Clique

Puppeteer Clique {3}{B}{B}

Creature - Faerie Wizard
Flying
When Puppeteer Clique enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist
3/2
Reign of the Pit

Reign of the Pit {4}{B}{B}

Sorcery
Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
Sever the Bloodline

Sever the Bloodline {3}{B}

Sorcery
Exile target creature and all other creatures with the same name as that creature.
Flashback {5}{B}{B}
Skyclave Shade

Skyclave Shade {1}{B}

Creature - Shade
Kicker {2}{B}
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
3/1
Victimize

Victimize {2}{B}

Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
"Die. But die knowing that your pathetic life will yield a great bounty for me."
—Zul Ashur, lich lord
Woe Strider

Woe Strider {2}{B}

Creature - Horror
When Woe Strider enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape — {3}{B}{B}, Exile four other cards from your graveyard.
Woe Strider escapes with two +1/+1 counters on it.
3/2
Agitator Ant

Agitator Ant {2}{R}

Creature - Insect
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way.
2/2
Blasphemous Act

Blasphemous Act {8}{R}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
—Thalia, Knight-Cathar
Chain Reaction

Chain Reaction {2}{R}{R}

Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."
—Nundari, Sea Gate militia captain
Chaos Warp

Chaos Warp {2}{R}

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Double Vision

Double Vision {3}{R}{R}

Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
"Your eyes aren't playing tricks on you. I am."
Etali, Primal Storm

Etali, Primal Storm {4}{R}{R}

Legendary Creature - Elder Dinosaur
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
The storm rages and the earth breaks.
6/6
Inferno Titan

Inferno Titan {4}{R}{R}

Creature - Giant
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
6/6
Kazuul, Tyrant of the Cliffs

Kazuul, Tyrant of the Cliffs {3}{R}{R}

Legendary Creature - Ogre Warrior
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
Warning to those who scale the cliffs without paying tribute: It's a long way down.
5/4
Magus of the Wheel

Magus of the Wheel {2}{R}

Creature - Human Wizard
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
"Fate is not as fixed as you might think."
3/3
Outpost Siege

Outpost Siege {3}{R}

Enchantment
As Outpost Siege enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.