New Capenna Commander

Oblivion Stone

Oblivion Stone {3}

Artifact
{4}, {T}: Put a fate counter on target permanent.
{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Oracle's Vault

Oracle's Vault {4}

Artifact
{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.
{T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on Oracle's Vault.
Orzhov Signet

Orzhov Signet {2}

Artifact
{1}, {T}: Add {W}{B}.
The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.
Related card: Relics of the Rubblebelt
Power Conduit

Power Conduit {2}

Artifact
{T}, Remove a counter from a permanent you control: Choose one —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
Never content, vedalken artificers continually tinker with their creations.
Quietus Spike

Quietus Spike {3}

Artifact - Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Rakdos Signet

Rakdos Signet {2}

Artifact
{1}, {T}: Add {B}{R}.
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
Related card: Relics of the Rubblebelt
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Related card: Ring Out
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2
Strionic Resonator

Strionic Resonator {2}

Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy.
Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
Twinning Staff

Twinning Staff {3}

Artifact
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.
{7}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Wayfarer's Bauble

Wayfarer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Druids hold certain plants to be sacred and use their leaves and wood as a spellcasting focus.
Arcane Sanctum

Arcane Sanctum

Land
Arcane Sanctum enters tapped.
{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."
—Tullus of Palandius
Ash Barrens

Ash Barrens

Land
{T}: Add {C}.
Basic landcycling {1}
Bant Panorama

Bant Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Bant's hearts are as pure as its air and as bright as its skies.
Blighted Woodland

Blighted Woodland

Land
{T}: Add {C}.
{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Canopy Vista

Canopy Vista

Land - Forest Plains
({T}: Add {G} or {W}.)
Canopy Vista enters tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.
Cascade Bluffs

Cascade Bluffs

Land
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
Castle Ardenvale

Castle Ardenvale

Land
Castle Ardenvale enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Without Ardenvale's loyalty, the realm would greedily devour itself.
Castle Embereth

Castle Embereth

Land
Castle Embereth enters tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Without Embereth's courage, the realm would falter and fall.
Choked Estuary

Choked Estuary

Land
As Choked Estuary enters, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters tapped.
{T}: Add {U} or {B}.
Cinder Glade

Cinder Glade

Land - Mountain Forest
({T}: Add {R} or {G}.)
Cinder Glade enters tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"Approach my tower on bended knee or depart from it as ash upon the wind."
—Gadwick, the Wizened
Related card: Tower Winder
Creeping Tar Pit

Creeping Tar Pit

Land
Creeping Tar Pit enters tapped.
{T}: Add {U} or {B}.
{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Crumbling Necropolis

Crumbling Necropolis

Land
Crumbling Necropolis enters tapped.
{T}: Add {U}, {B}, or {R}.
"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."
—Olcot, Rider of Joffik