New Capenna Commander

Darkwater Catacombs

Darkwater Catacombs

Land
{1}, {T}: Add {U}{B}.
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.
Esper Panorama

Esper Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Esper is an expansive canvas painted by precise, controlling hands.
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Fetid Heath

Fetid Heath

Land
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."
—Talara, elvish safewright
Flooded Grove

Flooded Grove

Land
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.
Foreboding Ruins

Foreboding Ruins

Land
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.
Fortified Village

Fortified Village

Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {W}.
Game Trail

Game Trail

Land
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {G}.
Gavony Township

Gavony Township

Land
{T}: Add {C}.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
"The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses."
—Gregel, militia leader
Grixis Panorama

Grixis Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
There is no height above Grixis that is free from the stench of death.
Jund Panorama

Jund Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
The sky is the dragon's throne, the seat from which it issues its fiery decrees.
Jungle Shrine

Jungle Shrine

Land
This land enters tapped.
{T}: Add {R}, {G}, or {W}.
On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.
Karn's Bastion

Karn's Bastion

Land
{T}: Add {C}.
{4}, {T}: Proliferate.
"I can't protect everyone here. But those I can, I will."
—Karn
Kessig Wolf Run

Kessig Wolf Run

Land
{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.
Littjara Mirrorlake

Littjara Mirrorlake

Land
This land enters tapped.
{T}: Add {U}.
{2}{G}{G}{U}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control, except it enters with an additional +1/+1 counter on it. Activate only as a sorcery.
Llanowar Reborn

Llanowar Reborn

Land
This land enters tapped.
{T}: Add {G}.
Graft 1
Mossfire Valley

Mossfire Valley

Land
{1}, {T}: Add {R}{G}.
Plant life in the valley changes for the worse as runoff from dwarven forges contaminates the water.
Mosswort Bridge

Mosswort Bridge

Land
Hideaway 4
This land enters tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Myriad Landscape

Myriad Landscape

Land
This land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Naya Panorama

Naya Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.
Nesting Grounds

Nesting Grounds

Land
{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.
Path of Ancestry

Path of Ancestry

Land
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Port Town

Port Town

Land
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
Prairie Stream

Prairie Stream

Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.