Murders at Karlov Manor

Nervous Gardener

Nervous Gardener {1}{G}

Creature - Dryad
Disguise {G}
When this creature is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
2/2
Pick Your Poison

Pick Your Poison {G}

Sorcery
Choose one —
• Each opponent sacrifices an artifact of their choice.
• Each opponent sacrifices an enchantment of their choice.
• Each opponent sacrifices a creature with flying of their choice.
A reliable, general-purpose toxin is a handy way to save on belt space.
Pompous Gadabout

Pompous Gadabout {2}{G}

Creature - Human Citizen
During your turn, this creature has hexproof.
This creature can't be blocked by creatures that don't have a name.
"Stand aside, nobodies."
4/2
The Pride of Hull Clade

The Pride of Hull Clade {10}{G}

Legendary Creature - Crocodile Elk Turtle
This spell costs {X} less to cast, where X is the total toughness of creatures you control.
Defender
{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
2/15
Rope

Rope {G}

Artifact - Clue Equipment
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.
{2}, Sacrifice this Equipment: Draw a card.
Equip {3}
Rubblebelt Maverick

Rubblebelt Maverick {G}

Creature - Human Detective
When this creature enters, surveil 2.
{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
1/1
Sample Collector

Sample Collector {2}{G}

Creature - Troll Detective
Whenever this creature attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control.
"Whatever broke out of here is at least half bear... and I'd say some lizard as well."
2/3
Sharp-Eyed Rookie

Sharp-Eyed Rookie {1}{G}

Creature - Human Detective
Vigilance
Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate.
2/2
Slime Against Humanity

Slime Against Humanity {2}{G}

Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
They Went This Way

They Went This Way {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate.
"Running doesn't prove guilt, but innocent people don't typically flee into the North Ridge Forest."
—Alst of the Foundway Associates
Topiary Panther

Topiary Panther {4}{G}{G}

Creature - Plant Cat
Trample
Basic landcycling {1}{G}
The gardens around Karlov Manor are oddly bereft of birdsong.
6/5
Tunnel Tipster

Tunnel Tipster {1}{G}

Creature - Mole Scout
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on this creature.
{T}: Add {G}.
"When your perp goes underground, I know where to find 'em."
1/1
Undergrowth Recon

Undergrowth Recon {1}{G}{G}

Enchantment
At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
"I want eyes on the scene of the crime, day and night. I have a feeling our killer won't be able to resist coming back."
—Thare of the Foundway Associates
Vengeful Creeper

Vengeful Creeper {4}{G}

Creature - Plant Elemental
Disguise {5}{G}
When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Seeking intact evidence in the Rubblebelt is a fool's errand.
5/5
Vitu-Ghazi Inspector

Vitu-Ghazi Inspector {1}{G}

Creature - Elf Detective
As an additional cost to cast this spell, you may collect evidence 6.
Reach
When this creature enters, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.
1/3
Agrus Kos, Spirit of Justice

Agrus Kos, Spirit of Justice {2}{R}{W}

Legendary Creature - Spirit Detective
Double strike, vigilance
Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it.
"Eventually I'll give retirement another shot. But not today."
2/4
Alquist Proft, Master Sleuth

Alquist Proft, Master Sleuth {1}{W}{U}

Legendary Creature - Human Detective
Vigilance
When Alquist Proft enters, investigate.
{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
3/3
Anzrag, the Quake-Mole

Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature - Mole God
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
His claws tear at the foundations of civilization.
8/4
Assassin's Trophy

Assassin's Trophy {B}{G}

Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
"Not just any floriculturist can grow this caliber of nightbloom. We're looking for a rooftop hothouse with quite particular conditions."
—Dr. A of the Foundway Associates
Aurelia, the Law Above

Aurelia, the Law Above {3}{R}{W}

Legendary Creature - Angel
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
4/4
Related card: Tajic, Legion's Valor
Blood Spatter Analysis

Blood Spatter Analysis {B}{R}

Enchantment
When this enchantment enters, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
Break Out

Break Out {R}{G}

Sorcery
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
"Hey, kiddo. Your ride's here."
Break Out

Break Out {R}{G}

Sorcery
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
"Hey, kiddo. Your ride's here."
Buried in the Garden

Buried in the Garden {2}{G}{W}

Enchantment - Aura
Enchant land
When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Coerced to Kill

Coerced to Kill {3}{U}{B}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
"People are being brainwashed into these attacks. We must find the puppet master."
—Alquist Proft