Murders at Karlov Manor

Crimestopper Sprite

Crimestopper Sprite {2}{U}

Creature - Faerie Detective
As an additional cost to cast this spell, you may collect evidence 6.
Flying
When Crimestopper Sprite enters, tap target creature. If evidence was collected, put a stun counter on it.
2/2
Cryptic Coat

Cryptic Coat {2}{U}

Artifact - Equipment
When Cryptic Coat enters, cloak the top card of your library, then attach Cryptic Coat to it.
Equipped creature gets +1/+0 and can't be blocked.
{1}{U}: Return Cryptic Coat to its owner's hand.
Curious Inquiry

Curious Inquiry {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate."
Each time he replayed the attack in his mind, new details emerged.
Deduce

Deduce {1}{U}

Instant
Draw a card. Investigate.
Proft lit up like a man who had just been handed a glorious and unexpected gift. "I know who's responsible for this," he said. "And I can prove it."
Dramatic Accusation

Dramatic Accusation {2}{U}

Enchantment - Aura
Enchant creature
When Dramatic Accusation enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{U}{U}: Shuffle enchanted creature into its owner's library.
Eliminate the Impossible

Eliminate the Impossible {1}{U}

Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected.
"Half the city had motive. Time to narrow down who also had the means and opportunity."
Exit Specialist

Exit Specialist {1}{U}

Creature - Human Detective
Exit Specialist can't be blocked by creatures with power 3 or greater.
Disguise {1}{U}
When Exit Specialist is turned face up, return another target creature to its owner's hand.
2/1
Fae Flight

Fae Flight {1}{U}

Enchantment - Aura
Flash
Enchant creature
When Fae Flight enters, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.
Forensic Gadgeteer

Forensic Gadgeteer {2}{U}

Creature - Vedalken Artificer Detective
Whenever you cast an artifact spell, investigate.
Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
2/3
Forensic Researcher

Forensic Researcher {2}{U}

Creature - Merfolk Detective
{T}: Untap another target permanent you control.
{T}, Collect evidence 3: Tap target creature you don't control.
1/3
Furtive Courier

Furtive Courier {2}{U}

Creature - Merfolk Advisor
Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn.
Whenever Furtive Courier attacks, draw a card, then discard a card.
"Glad to see you made it in one piece. Next time, try not looking so obviously nervous."
—Linghu of the Foundway Associates
3/2
Hotshot Investigators

Hotshot Investigators {5}{U}

Creature - Vedalken Detective
When Hotshot Investigators enters, return up to one other target creature to its owner's hand. If you controlled it, investigate.
They always think they're better than the local investigators. They're usually right.
4/4
Intrude on the Mind

Intrude on the Mind {3}{U}{U}

Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
Jaded Analyst

Jaded Analyst {1}{U}

Creature - Human Detective
Defender
Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn.
"Oh, good, another case with too many victims and not enough clues."
3/2
Living Conundrum

Living Conundrum {4}{U}

Creature - Elemental
Hexproof
If you would draw a card while your library has no cards in it, skip that draw instead.
As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.
2/5
Lost in the Maze

Lost in the Maze {X}{U}{U}

Enchantment
Flash
When Lost in the Maze enters, tap X target creatures. Put a stun counter on each of those creatures you don't control.
Tapped creatures you control have hexproof.
Mistway Spy

Mistway Spy {U}

Creature - Merfolk Detective
Flying
Disguise {1}{U}
When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.
1/1
Out Cold

Out Cold {3}{U}

Instant
This spell can't be countered.
Tap up to two target creatures and put a stun counter on each of them. Investigate.
"We'll get their statements after they defrost."
—Dvika of the Foundway Associates
Proft's Eidetic Memory

Proft's Eidetic Memory {1}{U}

Legendary Enchantment
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Projektor Inspector

Projektor Inspector {2}{U}

Creature - Human Detective
Whenever Projektor Inspector or another Detective you control enters and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
"Bring up the particulars from yesterday's altercation, and enhance."
3/2
Reasonable Doubt

Reasonable Doubt {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Suspect up to one target creature.
"Merle had the motive, but Blovinac was the one caught with the murder weapon. And who was the seven-foot-tall hooded figure? This case is a mess!"
Reenact the Crime

Reenact the Crime {1}{U}{U}{U}

Instant
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
At Proft's command, an ethereal model of the ransacked workshop sprang into being, every detail perfectly recreated. He'd missed something—he knew it—but what?
Steamcore Scholar

Steamcore Scholar {2}{U}

Creature - Weird Detective
Flying, vigilance
When Steamcore Scholar enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
"Hm. That's weird."
2/2
Sudden Setback

Sudden Setback {2}{U}{U}

Instant
The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library.
"Look, buddy, you're not in trouble. I just wanna ask you a questio—"
Sudden Setback

Sudden Setback {2}{U}{U}

Instant
The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library.
"Look, buddy, you're not in trouble. I just wanna ask you a questio—"