Murders at Karlov Manor

Suspicious Detonation

Suspicious Detonation {4}{R}

Sorcery
This spell costs {3} less to cast if you've sacrificed an artifact this turn.
This spell can't be countered.
Suspicious Detonation deals 4 damage to target creature.
"Clearly someone wanted us to find this."
—Runubi of the Foundway Associates
Torch the Witness

Torch the Witness {X}{R}

Sorcery
Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate.
"He was scheduled to meet me tomorrow with something important to share. This was no coincidence."
—Algrom of the Foundway Associates
Torch the Witness

Torch the Witness {X}{R}

Sorcery
Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate.
"He was scheduled to meet me tomorrow with something important to share. This was no coincidence."
—Algrom of the Foundway Associates
Vengeful Tracker

Vengeful Tracker {1}{R}

Creature - Human Detective
Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them.
"I won't waste my time hunting down petty thieves while my brother's killer still walks free."
2/2
Aftermath Analyst

Aftermath Analyst {1}{G}

Creature - Elf Detective
When Aftermath Analyst enters, mill three cards.
{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
"Could someone bring me more evidence markers? Like . . . a lot more?"
1/3
Airtight Alibi

Airtight Alibi {2}{G}

Enchantment - Aura
Flash
Enchant creature
When Airtight Alibi enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected.
Analyze the Pollen

Analyze the Pollen {G}

Sorcery
As an additional cost to cast this spell, you may collect evidence 8.
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Archdruid's Charm

Archdruid's Charm {G}{G}{G}

Instant
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Audience with Trostani

Audience with Trostani {2}{G}

Sorcery
Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.
Trostani was as regal and vibrant as ever, but Kaya couldn't shake the sense that there was something off, some discordant note lurking deep within the chorus.
Axebane Ferox

Axebane Ferox {2}{G}{G}

Creature - Beast
Deathtouch, haste
Ward—Collect evidence 4.
4/4
Bite Down on Crime

Bite Down on Crime {3}{G}

Sorcery
As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected.
Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.
Case of the Locked Hothouse

Case of the Locked Hothouse {3}{G}

Enchantment - Case
You may play an additional land on each of your turns.
To solve — You control seven or more lands.
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Case of the Trampled Garden

Case of the Trampled Garden {2}{G}

Enchantment - Case
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater.
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Chalk Outline

Chalk Outline {3}{G}

Enchantment
Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate.
"In your search for a suspect, never forget that the most important person is the victim."
—Ezrim, Agency chief
Culvert Ambusher

Culvert Ambusher {3}{G}{G}

Creature - Wurm Horror
When Culvert Ambusher enters or is turned face up, target creature blocks this turn if able.
Disguise {4}{G}
The bite at the end of the tunnel.
4/5
Fanatical Strength

Fanatical Strength {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
"What is this? An ambush or a staring contest?" Kaya taunted. As if in answer, the robed figure lunged forward.
Flourishing Bloom-Kin

Flourishing Bloom-Kin {1}{G}

Creature - Plant Elemental
Flourishing Bloom-Kin gets +1/+1 for each Forest you control.
Disguise {4}{G}
When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
0/0
Get a Leg Up

Get a Leg Up {G}

Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
"Apologies for using you like a stepladder. On the other hand, thank you, you're a wonderful stepladder!"
Glint Weaver

Glint Weaver {5}{G}{G}

Creature - Spider
Reach
When Glint Weaver enters, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control.
The spider just loved how the gems twinkled, and the high-class prey they attracted.
3/3
Greenbelt Radical

Greenbelt Radical {3}{G}

Creature - Centaur Citizen
Disguise {5}{G}{G}
When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.
4/4
Hard-Hitting Question

Hard-Hitting Question {G}

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
"Keen eyes and an analytical mind are some of a detective's most important tools. As is a mean left hook."
—Senior Inspector Holjo
Hedge Whisperer

Hedge Whisperer {G}

Creature - Elf Druid Detective
You may choose not to untap Hedge Whisperer during your untap step.
{3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery.
0/3
Hide in Plain Sight

Hide in Plain Sight {3}{G}

Sorcery
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order.
The trees look beautiful... until they look back.
A Killer Among Us

A Killer Among Us {4}{G}

Enchantment
When A Killer Among Us enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.
Sacrifice A Killer Among Us, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
Loxodon Eavesdropper

Loxodon Eavesdropper {3}{G}

Creature - Elephant Detective
When Loxodon Eavesdropper enters, investigate.
Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.
He's all ears.
3/3