Murders at Karlov Manor Commander

Charnel Serenade

Charnel Serenade {4}{B}{B}

Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.
Suspend 3—{2}{B}
Eye of Duskmantle

Eye of Duskmantle {5}{B}{B}

Creature - Eye
Flying, lifelink
You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost.
Most thought the Dimir had been wiped out. This suited the Dimir perfectly.
3/8
Foreboding Steamboat

Foreboding Steamboat {3}{B}{B}

Artifact - Vehicle
When Foreboding Steamboat enters, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield.
Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate.
Crew 2
5/7
Unshakable Tail

Unshakable Tail {2}{B}

Creature - Zombie Detective
When Unshakable Tail enters and at the beginning of your upkeep, surveil 1.
Whenever one or more creature cards are put into your graveyard from your library, investigate.
{2}, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand.
3/2
Boltbender

Boltbender {3}{R}

Creature - Goblin Wizard
Disguise {1}{R}
When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities.
"You should really work on your aim."
4/2
Havoc Eater

Havoc Eater {5}{R}{R}

Creature - Elemental
Flying
When Havoc Eater enters, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way.
3/3
Hot Pursuit

Hot Pursuit {1}{R}

Enchantment
When Hot Pursuit enters, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Mob Verdict

Mob Verdict {2}{R}{R}

Sorcery
Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.
The court of public opinion doesn't hear appeals.
Prisoner's Dilemma

Prisoner's Dilemma {3}{R}{R}

Sorcery
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.
Flashback {5}{R}{R}
Showstopping Surprise

Showstopping Surprise {3}{R}{R}

Instant
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
"I prefer gasps and screams to polite applause."
—Judith
Tesak, Judith's Hellhound

Tesak, Judith's Hellhound {3}{R}

Legendary Creature - Elemental Dog
Unleash
Other Dogs you control have unleash.
Creatures you control with counters on them have haste.
Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature.
3/3
Experiment Twelve

Experiment Twelve {3}{G}

Creature - Elf Lizard Warrior
Trample
Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Disguise {4}{G}
4/4
Innocuous Researcher

Innocuous Researcher {3}{G}

Creature - Centaur Detective
Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card.
At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
3/4
On the Trail

On the Trail {1}{G}

Enchantment
Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.
Where the victim's journey ends, the investigator's begins.
Printlifter Ooze

Printlifter Ooze {1}{G}

Creature - Ooze
Deathtouch
Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters with X +1/+1 counters on it, where X is the number of other creatures you control.
Disguise {3}{G}
2/2
Counterpoint

Counterpoint {3}{U}{B}

Instant
Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost.
"Nice theory, but I'm going to have to poke some holes in it."
Knowledge Is Power

Knowledge Is Power {3}{W}{U}

Enchantment
Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
"Tremble, criminal, before the overwhelming might of meticulously organized evidence!"
Take the Bait

Take the Bait {2}{R}{W}

Instant
Cast this spell only during an opponent's turn and only during combat.
Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.
Panoptic Projektor

Panoptic Projektor {4}

Artifact
{T}: The next face-down creature spell you cast this turn costs {3} less to cast.
If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
It displays every fact, every suspect, and every scrap of evidence for every case the Agency oversees.
Ransom Note

Ransom Note {1}

Artifact - Clue
When Ransom Note enters, surveil 1.
{2}, Sacrifice Ransom Note: Choose one —
• Cloak the top card of your library.
• Goad target creature.
• Draw a card.
Ransom Note

Ransom Note {1}

Artifact - Clue
When Ransom Note enters, surveil 1.
{2}, Sacrifice Ransom Note: Choose one —
• Cloak the top card of your library.
• Goad target creature.
• Draw a card.
Ransom Note

Ransom Note {1}

Artifact - Clue
When Ransom Note enters, surveil 1.
{2}, Sacrifice Ransom Note: Choose one —
• Cloak the top card of your library.
• Goad target creature.
• Draw a card.
Ransom Note

Ransom Note {1}

Artifact - Clue
When Ransom Note enters, surveil 1.
{2}, Sacrifice Ransom Note: Choose one —
• Cloak the top card of your library.
• Goad target creature.
• Draw a card.
Kaust, Eyes of the Glade

Kaust, Eyes of the Glade {R/W}{G}

Legendary Creature - Dryad Detective
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.
{T}: Turn target face-down attacking creature you control face up.
If you think you're being watched, you're probably right.
2/2
Mirko, Obsessive Theorist

Mirko, Obsessive Theorist {1}{U}{B}

Legendary Creature - Vampire Detective
Flying, vigilance
Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist.
At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it.
1/3