Hot Pursuit

Hot Pursuit {1}{R}

Enchantment
When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Details
Legalities
Rulings
  • 2024-02-02 Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
  • 2024-02-02 Hot Pursuit's second triggered ability causes you to gain control of all creatures that are goaded, suspected, or both. You don't have to make any choices.
  • 2024-02-02 If Hot Pursuit leaves the battlefield before its first triggered ability resolves, the target creature will become suspected, but it won't become goaded at all.
  • 2024-02-02 If a creature is already suspected, suspecting it again won't have any effect.
  • 2024-02-02 If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.
  • 2024-02-02 There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.
  • 2024-02-02 When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
Links
Printings
  • Murders at Karlov Manor Commander 32 342 (rare)

Card is in preconstructed decks:

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Foreign names
  • 穷追不舍
  • Hitzige Verfolgungsjagd
  • Talonnage
  • Inseguimento Accalorato
  • 白熱する追跡