Murders at Karlov Manor Commander

Sunhome, Fortress of the Legion

Sunhome, Fortress of the Legion

Land
{T}: Add {C}.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Sunhome—the stalwart shield, the towering sentinel, the seat of justice.
Sunken Hollow

Sunken Hollow

Land - Island Swamp
({T}: Add {U} or {B}.)
Sunken Hollow enters tapped unless you control two or more basic lands.
On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.
Tainted Isle

Tainted Isle

Land
{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if you control a Swamp.
Temple of Abandon

Temple of Abandon

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {R} or {G}.
Temple of Enlightenment

Temple of Enlightenment

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {W} or {U}.
Temple of Mystery

Temple of Mystery

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {U}.
Temple of Plenty

Temple of Plenty

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {W}.
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
"When gods become apathetic, the people will worship anyone who answers their pleas."
—Kiora
Temple of Triumph

Temple of Triumph

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {R} or {W}.
Throne of the High City

Throne of the High City

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Throne of the High City: You become the monarch.
A shining symbol of Paliano's true ruler—ambition.
Tocasia's Dig Site

Tocasia's Dig Site

Land
{T}: Add {C}.
{3}, {T}: Surveil 1.
Sent by their noble parents to toughen up and learn something of the world's past, Urza and Mishra instead uncovered Terisiare's future.
Tranquil Thicket

Tranquil Thicket

Land
Tranquil Thicket enters tapped.
{T}: Add {G}.
Cycling {G}
War Room

War Room

Land
{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
A figure is moved on a map, and the tide of war changes.
Zoetic Cavern

Zoetic Cavern

Land
{T}: Add {C}.
Morph {2}
Nothing lives within it, yet there is life.
Duskana, the Rage Mother

Duskana, the Rage Mother {2}{R}{G}{W}

Legendary Creature - Bear
When Duskana, the Rage Mother enters, draw a card for each creature you control with base power and toughness 2/2.
Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
"A pale bear shall herald the rise of the old gods."
—Gruul prophecy
5/5
Feather, Radiant Arbiter

Feather, Radiant Arbiter {R}{W}{W}

Legendary Creature - Angel
Flying, lifelink
Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature.
4/3
Kaust, Eyes of the Glade

Kaust, Eyes of the Glade {R/W}{G}

Legendary Creature - Dryad Detective
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card.
{T}: Turn target face-down attacking creature you control face up.
If you think you're being watched, you're probably right.
2/2
Marvo, Deep Operative

Marvo, Deep Operative {3}{U}{B}

Legendary Creature - Octopus Rogue
Whenever Marvo, Deep Operative attacks, clash with defending player.
Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
1/8
Mirko, Obsessive Theorist

Mirko, Obsessive Theorist {1}{U}{B}

Legendary Creature - Vampire Detective
Flying, vigilance
Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist.
At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it.
1/3
Morska, Undersea Sleuth

Morska, Undersea Sleuth {G}{W}{U}

Legendary Creature - Vedalken Fish Detective
You have no maximum hand size.
At the beginning of your upkeep, investigate.
Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth.
2/3
Nelly Borca, Impulsive Accuser

Nelly Borca, Impulsive Accuser {2}{R}{W}

Legendary Creature - Human Detective
Vigilance
Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures.
Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
2/4
Sophia, Dogged Detective

Sophia, Dogged Detective {1}{G}{W}{U}

Legendary Creature - Human Detective
When Sophia, Dogged Detective enters, create Tiny, a legendary 2/2 green Dog Detective creature token with trample.
{1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.
Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
3/4
Armed with Proof

Armed with Proof {2}{W}

Enchantment
When Armed with Proof enters, investigate twice.
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
Immortal Obligation

Immortal Obligation {1}{W}

Instant
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
Death is no reprieve from an Orzhov debt.
Merchant of Truth

Merchant of Truth {2}{W}{W}

Creature - Angel Detective
Flying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted.
2/5