Murders at Karlov Manor Commander

Lonely Sandbar

Lonely Sandbar

Land
Lonely Sandbar enters tapped.
{T}: Add {U}.
Cycling {U}
Mossfire Valley

Mossfire Valley

Land
{1}, {T}: Add {R}{G}.
Lush growth spreads like a ferocious blaze across the Otarian hillsides.
Mosswort Bridge

Mosswort Bridge

Land
Hideaway 4
Mosswort Bridge enters tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Myriad Landscape

Myriad Landscape

Land
Myriad Landscape enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Mystic Sanctuary

Mystic Sanctuary

Land - Island
({T}: Add {U}.)
Mystic Sanctuary enters tapped unless you control three or more other Islands.
When Mystic Sanctuary enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Needle Spires

Needle Spires

Land
Needle Spires enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
Path of Ancestry

Path of Ancestry

Land
Path of Ancestry enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Port of Karfell

Port of Karfell

Land
Port of Karfell enters tapped.
{T}: Add {U}.
{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped.
Prairie Stream

Prairie Stream

Land - Plains Island
({T}: Add {W} or {U}.)
Prairie Stream enters tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
River of Tears

River of Tears

Land
{T}: Add {U}. If you played a land this turn, add {B} instead.
"The Westfolk wept, and their tears wore winding rivers into the cheek of the world."
—Glem the Lonebard, "Origins of Kholon"
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Sacred Peaks

Sacred Peaks

Land - Mountain Plains
({T}: Add {R} or {W}.)
Sacred Peaks enters tapped.
Everyone is welcome in the floating Serran cities, though few but the most faithful attempt the ascent.
Scattered Groves

Scattered Groves

Land - Forest Plains
({T}: Add {G} or {W}.)
Scattered Groves enters tapped.
Cycling {2}
Scavenger Grounds

Scavenger Grounds

Land - Desert
{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
When the last scrap of flesh is scoured away, the Curse of Wandering ends. Then the dead may sleep.
Related card: Boseiju Pathlighter
Seaside Citadel

Seaside Citadel

Land
Seaside Citadel enters tapped.
{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
Secluded Steppe

Secluded Steppe

Land
Secluded Steppe enters tapped.
{T}: Add {W}.
Cycling {W}
Selesnya Sanctuary

Selesnya Sanctuary

Land
Selesnya Sanctuary enters tapped.
When Selesnya Sanctuary enters, return a land you control to its owner's hand.
{T}: Add {G}{W}.
Sheltered Thicket

Sheltered Thicket

Land - Mountain Forest
({T}: Add {R} or {G}.)
Sheltered Thicket enters tapped.
Cycling {2}
Shrine of the Forsaken Gods

Shrine of the Forsaken Gods

Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek.
Simic Growth Chamber

Simic Growth Chamber

Land
Simic Growth Chamber enters tapped.
When Simic Growth Chamber enters, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Skycloud Expanse

Skycloud Expanse

Land
{1}, {T}: Add {W}{U}.
From Otaria, the sun above meets the sea below at a glittering horizon.
Slayers' Stronghold

Slayers' Stronghold

Land
{T}: Add {C}.
{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Its courtyards are lit during every hour of the day so that night may never fall within its walls.
Spire of Industry

Spire of Industry

Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
A beacon of prosperity to some, a shadow of oppression to others.
Sungrass Prairie

Sungrass Prairie

Land
{1}, {T}: Add {G}{W}.
On Otaria, peace and harmony are rare. Places that provide both are cherished.