Mirage

Jungle Wurm

Jungle Wurm {3}{G}{G}

Creature - Wurm
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
Broad as a baobab—and about as smart.
5/5
Karoo Meerkat

Karoo Meerkat {1}{G}

Creature - Mongoose
Protection from blue
"Be like the meerkat, my daughters: ever vigilant, true to your own, and wary of strangers."
—Nabil Alamat, Suq'Ata merchant
2/1
Locust Swarm

Locust Swarm {3}{G}

Creature - Insect
Flying
{G}: Regenerate Locust Swarm.
{G}: Untap Locust Swarm. Activate only once each turn.
Better a fierce thunderhead than a sky filled with locusts.
1/1
Lure of Prey

Lure of Prey {2}{G}{G}

Instant
Cast this spell only if an opponent cast a creature spell this turn.
You may put a green creature card from your hand onto the battlefield.
Maro

Maro {2}{G}{G}

Creature - Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
*/*
Related card: Convention Maro
Mindbender Spores

Mindbender Spores {2}{G}

Creature - Fungus Wall
Defender
Flying
Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
0/1
Mtenda Lion

Mtenda Lion {G}

Creature - Cat
Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
"The lion drank that lake right up! In thanks, he gave Siti the power to speak with lions and make them leave the goats alone."
—Afari, Tales
2/1
Natural Balance

Natural Balance {2}{G}{G}

Sorcery
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
Nettletooth Djinn

Nettletooth Djinn {3}{G}

Creature - Djinn
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
"The few of us who survived were denied entry to our camp for two days—so like the pox were the marks we bore."
—Travelogue of Najat
4/4
Preferred Selection

Preferred Selection {2}{G}{G}

Enchantment
At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
Quirion Elves

Quirion Elves {1}{G}

Creature - Elf Druid
As Quirion Elves enters, choose a color.
{T}: Add {G}.
{T}: Add one mana of the chosen color.
1/1
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"I've never heard growth before."
—Gowon, Femeref herder
Regeneration

Regeneration {1}{G}

Enchantment - Aura
Enchant creature
{G}: Regenerate enchanted creature.
"Death is not a debt I am yet willing to pay."
—Purraj of Urborg
Roots of Life

Roots of Life {1}{G}{G}

Enchantment
As Roots of Life enters, choose Island or Swamp.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
Sabertooth Cobra

Sabertooth Cobra {2}{G}

Creature - Snake
Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step.
2/2
Sandstorm

Sandstorm {G}

Instant
Sandstorm deals 1 damage to each attacking creature.
Better to fight the sand for a few hours than to sleep beneath it forever.
—Suq'Ata truism
Related card: City in a Bottle
Seedling Charm

Seedling Charm {G}

Instant
Choose one —
• Return target Aura attached to a creature to its owner's hand.
• Regenerate target green creature.
• Target creature gains trample until end of turn.
Seeds of Innocence

Seeds of Innocence {1}{G}{G}

Sorcery
Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.
"I have hidden from the machinations of Zhalfir for centuries. Why should I join your campaign?"
—Jolrael
Serene Heart

Serene Heart {1}{G}

Instant
Destroy all Auras.
"If magic is your crutch, cast it aside and learn to walk without it."
—Teferi
Stalking Tiger

Stalking Tiger {3}{G}

Creature - Cat
Stalking Tiger can't be blocked by more than one creature.
In the Jamuraan jungles, there is often no separating beauty from danger.
3/3
Superior Numbers

Superior Numbers {G}{G}

Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
Tranquil Domain

Tranquil Domain {1}{G}

Instant
Destroy all non-Aura enchantments.
"An ancient court mage unified the houses into guilds to serve Zhalfir above their own interests. Even during the civil war, the guilds stood together, a testament to the wisdom of Teferi."
—Afari, Tales
Tropical Storm

Tropical Storm {X}{G}

Sorcery
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
"After the storm, I found a sea turtle dying on the sands, a blade of grass driven through its shell."
—Travelogue of Najat
Uktabi Faerie

Uktabi Faerie {1}{G}

Creature - Faerie
Flying
{3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.
Victim of the two-toed faerie
—Suq'Ata expression meaning "broken"
1/1
Uktabi Wildcats

Uktabi Wildcats {4}{G}

Creature - Cat
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
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