Mirage

Unseen Walker

Unseen Walker {1}{G}

Creature - Dryad
Forestwalk
{1}{G}{G}: Target creature gains forestwalk until end of turn.
"To pass through the jungle: silence, courtesy, ferocity, as the occasion demands."
—Kamau, "Proper Passage"
1/1
Unyaro Bee Sting

Unyaro Bee Sting {3}{G}

Sorcery
Unyaro Bee Sting deals 2 damage to any target.
"Much can be learned from the bees about dying for a cause."
—Asmira, Holy Avenger
Village Elder

Village Elder {G}

Creature - Human Druid
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
"Enchant me with your tale-telling. Tell about Tree, Grass, River, and Wind. / Tell why Truth must fight with Falsehood, and why Truth will always win."
—"Love Song of Night and Day"
1/1
Waiting in the Weeds

Waiting in the Weeds {1}{G}{G}

Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
The trees have ears, eyes, and teeth.
Wall of Roots

Wall of Roots {1}{G}

Creature - Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
Sometimes the wise ones wove their magic into living plants; as the plant grew, so grew the magic.
0/5
Wild Elephant

Wild Elephant {3}{G}

Creature - Elephant
Trample
"I will tell my father's stories . . . . How the elephants trampled the leopard cub, and its father, though he knew, killed nine goats instead."
—"Love Song of Night and Day"
3/3
Worldly Tutor

Worldly Tutor {G}

Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
"Aselbo soon had the rhino eating from his palm and the snake waiting at his heels."
—Afari, Tales
Asmira, Holy Avenger

Asmira, Holy Avenger {2}{G}{W}

Legendary Creature - Human Cleric
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
"Omens lie in this early harvest's fruit."
—Asmira, Holy Avenger
2/3
Benthic Djinn

Benthic Djinn {2}{U}{B}

Creature - Djinn
Islandwalk
At the beginning of your upkeep, you lose 2 life.
"In all my years I've only met one mage who successfully trapped a djinn—and none who tried and failed."
—Talibah, embermage
5/3
Cadaverous Bloom

Cadaverous Bloom {3}{B}{G}

Enchantment
Exile a card from your hand: Add {B}{B} or {G}{G}.
"It's filthy work, planting them."
—Kifimbo, Shadow Guildmage
Circle of Despair

Circle of Despair {1}{W}{B}

Enchantment
{1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
"Life is a resource that should belong only to the strong."
—Shauku, Endbringer
Delirium

Delirium {1}{B}{R}

Instant
Cast this spell only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Discordant Spirit

Discordant Spirit {2}{B}{R}

Creature - Spirit
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
2/2
Emberwilde Caliph

Emberwilde Caliph {2}{U}{R}

Creature - Djinn
Flying, trample
Emberwilde Caliph attacks each combat if able.
Whenever Emberwilde Caliph deals damage, you lose that much life.
The fire breathes while the air burns.
4/4
Energy Bolt

Energy Bolt {X}{R}{W}

Sorcery
Choose one —
• Energy Bolt deals X damage to target player or planeswalker.
• Target player gains X life.
Life and death are two faces of the same coin.
Frenetic Efreet

Frenetic Efreet {1}{U}{R}

Creature - Efreet
Flying
{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet.
2/1
Grim Feast

Grim Feast {1}{B}{G}

Enchantment
At the beginning of your upkeep, Grim Feast deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
"Hmmm—midnight snack."
Harbor Guardian

Harbor Guardian {2}{W}{U}

Creature - Gargoyle
Reach
Whenever Harbor Guardian attacks, defending player may draw a card.
"Our guardian levies a tax on all traders. Wise travelers pay with a minimum of fuss."
—Qhattib, Vizier of Amiqat
3/4
Haunting Apparition

Haunting Apparition {1}{U}{B}

Creature - Spirit
Flying
As Haunting Apparition enters, choose an opponent.
Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
Like some foul herdbeast, it grazes on the dead.
1+*/2
Hazerider Drake

Hazerider Drake {2}{W}{U}

Creature - Drake
Flying, protection from red
"The hazerider danced in the thunderstorm and sang to its music."
—Afari, Tales
2/3
Jungle Troll

Jungle Troll {1}{R}{G}

Creature - Troll
{R}: Regenerate Jungle Troll.
{G}: Regenerate Jungle Troll.
"You eat plants; I eat plants. You eat beasts; I eat you."
—Drulvurg, troll king
2/1
Kaervek's Purge

Kaervek's Purge {X}{B}{R}

Sorcery
Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
Leering Gargoyle

Leering Gargoyle {1}{W}{U}

Creature - Gargoyle
Flying
{T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn.
"Only a gargoyle would take such delight in a thunderstorm."
—Qhattib, Vizier of Amiqat
2/2
Malignant Growth

Malignant Growth {3}{G}{U}

Enchantment
Cumulative upkeep {1}
At the beginning of your upkeep, put a growth counter on Malignant Growth.
At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way.
Phyrexian Purge

Phyrexian Purge {2}{B}{R}

Sorcery
This spell costs 3 life more to cast for each target.
Destroy any number of target creatures.
Only those who have nothing have nothing to fear.