Mirage

Mangara's Equity

Mangara's Equity {1}{W}{W}

Enchantment
As Mangara's Equity enters the battlefield, choose black or red.
At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}.
Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.
Melesse Spirit

Melesse Spirit {3}{W}{W}

Creature - Angel Spirit
Flying, protection from black
Like a laughing knife, immaculate and sharp, is the Melesse.
3/3
Mtenda Griffin

Mtenda Griffin {3}{W}

Creature - Griffin
Flying
{W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
"Unlike Zhalfir, the griffin needs no council to keep harmony among its parts."
—Asmira, Holy Avenger
2/2
Mtenda Herder

Mtenda Herder {W}

Creature - Human Scout
Flanking
"All animals—even humans—can be herded. The trick is to make them think they choose their own destination."
—Mangara
1/1
Noble Elephant

Noble Elephant {3}{W}

Creature - Elephant
Trample; banding
"Proud am I, / strong am I, / courageous in defending my children / and fierce in punishing what stands in my way."
—"So the Elephant Speaks," Zhalfirin song
2/2
Null Chamber

Null Chamber {3}{W}

World Enchantment
As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Related card: Domesticated Mammoth
Pearl Dragon

Pearl Dragon {4}{W}{W}

Creature - Dragon
Flying
{1}{W}: Pearl Dragon gets +0/+1 until end of turn.
"They knew Bantau was lost when, to hide the pearl he had found on the beach, he swallowed it—and soon grew wings."
—Hakim, Loreweaver
4/4
Prismatic Circle

Prismatic Circle {2}{W}

Enchantment
Cumulative upkeep {1}
As Prismatic Circle enters the battlefield, choose a color.
{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Rashida Scalebane

Rashida Scalebane {3}{W}{W}

Legendary Creature - Human Soldier
{T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
It is not by the blood of dragons that Rashida measures victories, but by the sum of children who no longer wake from nightmares of scales and fire.
3/4
Ritual of Steel

Ritual of Steel {2}{W}

Enchantment - Aura
Enchant creature
When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
"Our soldiers are blessed with lizard scales as hard and cold as steel."
—Sidar Jabari
Sacred Mesa

Sacred Mesa {2}{W}

Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
{1}{W}: Create a 1/1 white Pegasus creature token with flying.
"Do not go there, do not go / unless you rise on wings, unless you walk on hooves."
—"Song to the Sun," Femeref song
Shadowbane

Shadowbane {1}{W}

Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Light creates shadow; light destroys shadow. Such is the transience of darkness.
Sidar Jabari

Sidar Jabari {3}{W}

Legendary Creature - Human Knight
Flanking
Whenever Sidar Jabari attacks, tap target creature defending player controls.
"Prophecy is whatever one makes of it, but destiny cannot be changed."
—Sidar Jabari
2/2
Soul Echo

Soul Echo {X}{W}{W}

Enchantment
Soul Echo enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
Spectral Guardian

Spectral Guardian {2}{W}{W}

Creature - Spirit
As long as Spectral Guardian is untapped, noncreature artifacts have shroud.
"A treasure to guard other treasures is worth the highest price."
—Mtai, Civic Guildmage
2/3
Sunweb

Sunweb {3}{W}

Creature - Wall
Defender
Flying
Sunweb can't block creatures with power 2 or less.
"There is no sweeter music than the wails of a dying dragon."
—Rashida Scalebane
5/6
Teremko Griffin

Teremko Griffin {3}{W}

Creature - Griffin
Flying; banding
"When we're aloft, I love to lean over the Weatherlight's railing and watch the patterns the griffins' shadows make on the clouds below."
—Sisay, Captain of the Weatherlight
2/2
Unyaro Griffin

Unyaro Griffin {3}{W}

Creature - Griffin
Flying
Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
The griffin's shadow gives courage to the righteous and dread to the idle.
2/2
Vigilant Martyr

Vigilant Martyr {W}

Creature - Human Cleric
Sacrifice Vigilant Martyr: Regenerate target creature.
{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
1/1
Wall of Resistance

Wall of Resistance {1}{W}

Creature - Wall
Defender
Flying
At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
Telim'Tor could no longer recall the exact number of assaults—but his troops could.
0/3
Ward of Lights

Ward of Lights {W}{W}

Enchantment - Aura
You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As Ward of Lights enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
Yare

Yare {2}{W}

Instant
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
Zhalfirin Commander

Zhalfirin Commander {2}{W}

Creature - Human Knight
Flanking
{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
"Command is the act of balancing on a vine and convincing others that it is firm ground."
—Sidar Jabari
2/2
Zhalfirin Knight

Zhalfirin Knight {2}{W}

Creature - Human Knight
Flanking
{W}{W}: Zhalfirin Knight gains first strike until end of turn.
"You returned a warrior. . . . Your hair was cut, your eye tattooed with the red triangle of war."
—"Love Song of Night and Day"
2/2